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Vlad Zahorodnii 6b253074f3 autotests: Drop testSceneQPainter
The entire approach behind that test is wrong. Even slight changes in
one pixel can make the test fail. There's no human-friendly way to
determine what the difference between reference and actual frames are.
The reference frame is generated in code rather than from an image on
the disk, which makes the tests even more error-prone.

The test is flaky too and constantly blocks merging patch submissions.

We need a different way to test rendering results, not what
testSceneQPainter currently does. Normally, I would say that we need
to add such an infrastructure before dropping the test, but it makes the
merging process so inconvenient and the test doesn't really bring any
value, it tests really basic cases which are noticeable right away after
launching kwin.
2 years ago
..
drm
integration autotests: Drop testSceneQPainter 2 years ago
libinput wayland: Fix missing relative motion events 2 years ago
libkwineffects
tabbox
CMakeLists.txt
onscreennotificationtest.cpp
onscreennotificationtest.h
opengl_context_attribute_builder_test.cpp
test_client_machine.cpp
test_ftrace.cpp
test_gestures.cpp wayland: Fix missing relative motion events 2 years ago
test_utils.cpp test_utils: Test whether mmap PROT_WRITE fails 2 years ago
test_virtual_desktops.cpp Remove KGlobalAccel bits from Platform 2 years ago
test_window_paint_data.cpp
test_x11_timestamp_update.cpp
test_xcb_size_hints.cpp
test_xcb_window.cpp
test_xcb_wrapper.cpp
test_xkb.cpp
testutils.h
xcb_scaling_mock.cpp