24175 Commits (693ea96599c76df03b522fa4f180edf2f4041526)
 

Author SHA1 Message Date
David Redondo 693ea96599 Fix edid serial parsing
Descriptor blocks are 18 bytes, the serial number one has space
for 13 bytes of serial number.
BUG:466136
FIXED-IN:5.27.2
2 years ago
Vlad Zahorodnii 03e098204f Port Workspace::sendWindowToDesktop to VirtualDesktop 2 years ago
l10n daemon script 705885b203 GIT_SILENT Sync po/docbooks with svn 2 years ago
Vlad Zahorodnii 711b6e36d2 effects/zoom: Fix rendering with mixed scale factors
When allocating offscreen texture, we should use screen's scale rather
than current render target's scale.

In addition to that, the cached vbo cannot be used for rendering on
other screens with different scale factors, which can happen.
2 years ago
Vlad Zahorodnii a62dc13161 effects/magnifier: Reduce the number of heap allocations
Reserve enough of space for all vertices instead of dynamically
expanding the QVector to accommodate for new data.
2 years ago
Vlad Zahorodnii 42cff94f72 effects/magnifier: Fix rendering on multi screen setups
The projection matrix is constructed incorrectly, use the one provided
by the scene instead.
2 years ago
Vlad Zahorodnii 0dec5e3f20 Merge Window::client{Minimized,Unminimized} with Window::minimizedChanged
This merges Window::clientMinimized() and Window::clientUnminimized()
signals with the Window::minimizedChanged() signal to simplify some
code.

The avoid animation flag has been dropped because its main usage is to
avoid playing animation during window initialization. But it's not possible
to trigger minimize animation at that moment. API-wise it's better to avoid
having such flags too and rely on surface role to decide whether to play a
given animation.
2 years ago
Vlad Zahorodnii 84521ddb18 Use setMinimized() during window initialization
If setMinimized() is used during window initialization, no animation
will be played, so we could use setMinimized() instead of minimize()
that takes "avoid animation" boolean trap.
2 years ago
Vlad Zahorodnii b53621136d Drop Window::desktopPresenceChanged()
This signal exists as a convenience helper, but it's not always emitted
as it's advertised to work. Instead of fixing it, let's drop the signal
to simplify virtual desktop code. Its effects can be accomplished by
monitoring Window::desktopChanged() and VirtualDesktopManager::currentChanged()
signals in effects and scripts where needed.
2 years ago
Aleix Pol Gonzalez a60c3130e3 backends/drm: Make sure attributes are always initialized
It only gets set on specific cases and assumes false as default anyway.
kwin/src/backends/drm/drm_gpu.cpp:691:12: runtime error: load of value 190, which is not a valid value for type 'bool'
2 years ago
Xaver Hugl 5f0ea95bfa backends/wayland: fall back to qpainter when there's no render node
While we could still access the primary node, as we're not getting GPU acceleration
anyways we might as well fall back to CPU rendering directly

BUG: 466302
2 years ago
Vlad Zahorodnii 017bb6d3c8 scripting: Drop Window.desktop property 2 years ago
Vlad Zahorodnii ecb58c987f scripting: Drop Window.x11DesktopIds property 2 years ago
Aleix Pol 150b098ba7 screencasting: Minimise pixel format conversions while streaming
Instead of best-guessing, at BGR (which in retrospect was a bad guess),
offer whatever resembles most the internal representation. This way the
frame gets to be least treated as it goes into the client.
2 years ago
Harald Sitter 4fcc545628 backends/x11: explicitly free the outputs
...before releasing the connection!

this was randomly causing crashes because of use-after-disconnect
problems. since we would tear down the connection in ~X11WindowedBackend
but outputs wouldn't get cleaned up until QObject children cleanup of
the X11WindowedBackend object (or more precisely the OutputBase). this
would then result in ~X11WindowedOutput accessing a backend connection
that had already been closed

to help debug this type of problem moving forward let's also reset the
connection to nullptr during destruction. it's kinda pointless but it
makes it easier to spot use-after-disconnect

BUG: 466183
2 years ago
Vlad Zahorodnii 08e392f368 Revert "wayland: Update shadow immediately"
This reverts commit 4b1ef33c1e.

It introduced a crash. The large icons task switcher can create and
destroy the shadow in the middle of painting. When a shadow is
destroyed, kwin can make opengl context current. It will reset current
QOpenGLContext, and QtQuick can crash.

BUG: 466279
2 years ago
Vlad Zahorodnii a2062090eb Rename interactive move resize lifecycle signals
Add the "interactive" word to be consistent and put "started",
"stepped", and "finished" at the end of signal names where they are more
expected.
2 years ago
Vlad Zahorodnii 8bb2d52972 Rename Window::clientMaximizeStateChanged signal
Make it shorter to be more readable.
2 years ago
Vlad Zahorodnii 88c974835c Drop duplicate clientMaximizedStateChanged signal 2 years ago
Vlad Zahorodnii 7f4071c7d4 Drop Window::addWorkspaceRepaint
It's used only by window elevation logic, but it can be moved inside
libkwineffects. It should also fix missing repainting in scripted effects.
2 years ago
l10n daemon script 911138f9db GIT_SILENT Sync po/docbooks with svn 2 years ago
l10n daemon script 5d60f218d4 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2 years ago
Vlad Zahorodnii da26deaa5c backends/libinput: Fix crash upon receiving motion absolute events
The input events can be processed when the workspace is not available,
e.g. during startup or shutdown, so add a corresponding guard.

As a long term plan, we need to decouple Workspace from low-level input
backend parts, but it will be a too invasive change for now.

BUG: 449317
BUG: 465456
2 years ago
Xaver Hugl 520fa3042a pointer input: always confine pointer to screens
Checking if the pointer needs to be confined before doing `std::clamp` on
the position is useless and causes problems. With this change, the pointer
will always be confined to exactly the screen, without any fractional offsets.

BUG: 461911
2 years ago
Vlad Zahorodnii 4b1ef33c1e wayland: Update shadow immediately
Updating OpenGL textures no longer takes place immediately.
2 years ago
Vlad Zahorodnii bc0502b3ca effects: Fix selecting hidden windows using keyboard
WindowHeapDelegate used to have hidden property. It was renamed to
activeHidden, but WindowHeap has not been adjusted to the new name.

BUG: 466120
2 years ago
Vlad Zahorodnii 0e906ec182 scene: Decouple scene bits from Shadow class
Currently the Shadow class is scene specific, which adds coupling
between Window and scene bits.

This change introduces ShadowTextureProvider that contains scene
specific stuff so the Shadow acts like a data source and is not coupled
to concrete scene.
2 years ago
Vlad Zahorodnii 21d410710c Fix coding style issue 2 years ago
l10n daemon script 48289c33ae GIT_SILENT Sync po/docbooks with svn 2 years ago
Adam Williamson 779005f1d2
feat: allow VT switching even with global shortcuts disabled 2 years ago
Vlad Zahorodnii e0062f675d Port away from QRectF::contains()
QRectF::contains() considers right and bottom edges inside the
rectangle, but the relevant code has the opposite expectations.
2 years ago
Nicolas Fella bae75abf6d Remove unneeded X-KDE-ParentApp from KCM metadata 2 years ago
Aleix Pol 8c86648172 inputmethod: Give text input managers a parent
Otherwise they linger forever
2 years ago
Nicolas Fella a1639da6e5 [kcm/common] Port EffectsModel away from KPluginMetaData::metaDataFileName
It's gone in KF6

It's only used to obtain the install location of the package and resolve files relative to that

Use QStandardPaths to locate those files directly
2 years ago
Vlad Zahorodnii 2de5236e3f scene: Ensure there's current opengl context when DecorationItem is repainted for last time
BUG: 466186
2 years ago
Aleix Pol 93815aede4 screencasting: only invert the texture manually when it's not marked as inverted
In the cases where isYInverted(), the texture will be properly placed.
It's only when not that we need to mirror it vertically.
2 years ago
Aleix Pol 1be2b8868c wayland_egl: Reuse the texture we already have for textureForOutput 2 years ago
Vlad Zahorodnii c24a5f0395 effects/glide: Fix transform
Translation should be in logical pixels.

BUG: 465849
2 years ago
David Edmundson 01fd54d753 Aurorae: Add dummy window for working device pixel ratio
Aurorae uses a QQuickWindow that receives an implicit scale through the
QPA. Unfortunately there's a known quirk with device pixel ratio not
being followed when offscreen surfaces are never shown and an
independent render control is used.

Without this QQuickRenderControl::grab ends up using a buffer the size
of the window * dpr, but with the contents rendered at 1x in the corner
along with incorrect device pixel ratio information.

This patch copies a used solution from EffectQuickView. This can be
resolved more neatly with newer Qt.

BUG: 452730
BUG: 465790
2 years ago
David Redondo 38cd1fc491 scripting: Mark QObjects returned from invokables as having C++ ownership
Otherwise the script engine may delete them if they have no parent and
there are no more references to them.
2 years ago
Vlad Zahorodnii 18d6159be1 tiling: Make child tiles inherit padding from parent tile
If a new tile is added, make it inherit parent tile's padding to ensure
consistent padding.

BUG: 465842
2 years ago
Arjen Hiemstra edbbe996d3 effects/contrast: Round device coordinates when creating geometry
Since normal geometry is now rounded, we need to make sure to round
anything that should match that geometry, otherwise we risk things
peeking out of the normal geometry.

BUG: 464526
2 years ago
l10n daemon script 996a0c05fa GIT_SILENT Sync po/docbooks with svn 2 years ago
l10n daemon script 6a5d809f81 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2 years ago
Xaver Hugl 4cd25cf571 cursor: make position, hotspot and size floating point
This allows all pixel positions to be used on high dpi screens,
and corrects damage tracking with Xwayland cursors

CCBUG: 466094
2 years ago
David Redondo 7366545d0f Move Layer and QuickTile enum to kwinglobals.h
Q_NAMESPACE can ever only be used once for a namespace otherwise
there will be multiple defintions of the staticMetaObject.
2 years ago
Xaver Hugl 81571203f1 cursorsource: fix scaling with Xwayland
Before this commit, the device pixel ratio of the cursor was set to ignore
the Xwayland scale override, while the size of the cursor surface was scaled.
This change removes the scaling of the cursor surface size, to make the cursor
be no longer cut off in rendering.

BUG: 466094
2 years ago
Xaver Hugl 3334fb8752 cursordelgate: round cursor position when rendering
Otherwise there can be weird artifacts when screen scaling is involved
2 years ago
David Redondo 264a19247b Mark Window as damaged when decoration or shadow changes
Enforms thumbnails, screencasts and effects of these changes and
that the window needs repainting.
BUG:464417
FIXED-IN:5.27.1
2 years ago
David Edmundson ada8e40792 outputchangeset: Round passed scale
Converting to wl_fixed is lossy. Especially for non-round values like 1.15.

This causes various visual glitches and off sizes.

Given we're using units of 120ths for the fractional scale protocol it makes sense
to fix the passed values for anything else over the wayland protocol.

BUG: 465850

Testing done:
ran a 1920 screen at 1.15 scale, got a logical size of 1670 which matches what it should be
2 years ago