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@ -435,7 +435,7 @@ bool GLShader::setColorspaceUniforms(const ColorDescription &src, const ColorDes
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&& setUniform(GLShader::IntUniform::SourceNamedTransferFunction, int(src.transferFunction()))
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&& setUniform(GLShader::IntUniform::SourceNamedTransferFunction, int(src.transferFunction()))
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&& setUniform(GLShader::IntUniform::DestinationNamedTransferFunction, int(dst.transferFunction()))
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&& setUniform(GLShader::IntUniform::DestinationNamedTransferFunction, int(dst.transferFunction()))
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&& setUniform(IntUniform::SdrBrightness, dst.sdrBrightness())
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&& setUniform(IntUniform::SdrBrightness, dst.sdrBrightness())
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&& setUniform(FloatUniform::MaxHdrBrightness, dst.maxFrameAverageBrightness());
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&& setUniform(FloatUniform::MaxHdrBrightness, dst.maxHdrHighlightBrightness());
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}
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}
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bool GLShader::setColorspaceUniformsFromSRGB(const ColorDescription &dst)
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bool GLShader::setColorspaceUniformsFromSRGB(const ColorDescription &dst)
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