Move EffectWindow and SceneWindow to Deleted

It simplifies finishCompositing() function.
master
Vlad Zahorodnii 2 years ago
parent b522bbc8fc
commit d24f908720

@ -539,7 +539,7 @@ void EffectsHandlerImpl::slotWindowClosed(KWin::Window *c, KWin::Deleted *d)
{
c->disconnect(this);
if (d) {
Q_EMIT windowClosed(c->effectWindow());
Q_EMIT windowClosed(d->effectWindow());
}
}

@ -181,15 +181,15 @@ void Window::copyToDeleted(Window *c)
m_client.reset(c->m_client, false);
ready_for_painting = c->ready_for_painting;
is_shape = c->is_shape;
m_effectWindow = c->m_effectWindow;
m_effectWindow = std::exchange(c->m_effectWindow, nullptr);
if (m_effectWindow != nullptr) {
m_effectWindow->setWindow(this);
}
m_sceneWindow = c->m_sceneWindow;
m_sceneWindow = std::exchange(c->m_sceneWindow, nullptr);
if (m_sceneWindow != nullptr) {
m_sceneWindow->setToplevel(this);
}
m_shadow = c->m_shadow;
m_shadow = std::exchange(c->m_shadow, nullptr);
if (m_shadow) {
m_shadow->setToplevel(this);
}
@ -366,15 +366,9 @@ void Window::finishCompositing(ReleaseReason releaseReason)
item->destroyDamage();
}
}
if (m_shadow && m_shadow->toplevel() == this) { // otherwise it's already passed to Deleted, don't free data
deleteShadow();
}
if (m_effectWindow && m_effectWindow->window() == this) { // otherwise it's already passed to Deleted, don't free data
deleteEffectWindow();
}
if (m_sceneWindow && m_sceneWindow->window() == this) { // otherwise it's already passed to Deleted, don't free data
deleteSceneWindow();
}
}
void Window::addRepaint(const QRect &rect)

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