Move internal window fbo and pixmap to InternalWindow

master
Vlad Zahorodnii 2 years ago
parent 10b5236cfa
commit 94f0e564be

@ -384,9 +384,19 @@ void InternalWindow::popupDone()
m_handle->hide();
}
const std::shared_ptr<QOpenGLFramebufferObject> &InternalWindow::fbo() const
{
return m_fbo;
}
QImage InternalWindow::image() const
{
return m_image;
}
void InternalWindow::present(const std::shared_ptr<QOpenGLFramebufferObject> fbo)
{
Q_ASSERT(m_internalImage.isNull());
Q_ASSERT(m_image.isNull());
const QSizeF bufferSize = fbo->size() / bufferScale();
QRectF geometry(pos(), clientSizeToFrameSize(bufferSize));
@ -397,7 +407,7 @@ void InternalWindow::present(const std::shared_ptr<QOpenGLFramebufferObject> fbo
commitGeometry(geometry);
markAsMapped();
m_internalFBO = fbo;
m_fbo = fbo;
setDepth(32);
surfaceItem()->addDamage(surfaceItem()->rect().toAlignedRect());
@ -405,7 +415,7 @@ void InternalWindow::present(const std::shared_ptr<QOpenGLFramebufferObject> fbo
void InternalWindow::present(const QImage &image, const QRegion &damage)
{
Q_ASSERT(m_internalFBO == nullptr);
Q_ASSERT(m_fbo == nullptr);
const QSize bufferSize = image.size() / bufferScale();
QRectF geometry(pos(), clientSizeToFrameSize(bufferSize));
@ -416,7 +426,7 @@ void InternalWindow::present(const QImage &image, const QRegion &damage)
commitGeometry(geometry);
markAsMapped();
m_internalImage = image;
m_image = image;
setDepth(32);
surfaceItem()->addDamage(damage);

@ -11,6 +11,8 @@
#include "window.h"
class QOpenGLFramebufferObject;
namespace KWin
{
@ -61,6 +63,9 @@ public:
void pointerEnterEvent(const QPointF &globalPos) override;
void pointerLeaveEvent() override;
const std::shared_ptr<QOpenGLFramebufferObject> &fbo() const;
QImage image() const;
void present(const std::shared_ptr<QOpenGLFramebufferObject> fbo);
void present(const QImage &image, const QRegion &damage);
qreal bufferScale() const;
@ -91,6 +96,8 @@ private:
NET::WindowType m_windowType = NET::Normal;
Qt::WindowFlags m_internalWindowFlags = Qt::WindowFlags();
bool m_userNoBorder = false;
std::shared_ptr<QOpenGLFramebufferObject> m_fbo;
QImage m_image;
Q_DISABLE_COPY(InternalWindow)
};

@ -29,7 +29,7 @@ SurfaceItemInternal::SurfaceItemInternal(InternalWindow *window, Scene *scene, I
setSurfaceToBufferMatrix(surfaceToBufferMatrix);
}
Window *SurfaceItemInternal::window() const
InternalWindow *SurfaceItemInternal::window() const
{
return m_window;
}
@ -75,14 +75,14 @@ void SurfacePixmapInternal::create()
void SurfacePixmapInternal::update()
{
const Window *window = m_item->window();
const InternalWindow *window = m_item->window();
if (window->internalFramebufferObject()) {
m_fbo = window->internalFramebufferObject();
if (window->fbo()) {
m_fbo = window->fbo();
m_size = m_fbo->size();
m_hasAlphaChannel = true;
} else if (!window->internalImageObject().isNull()) {
m_rasterBuffer = window->internalImageObject();
} else if (!window->image().isNull()) {
m_rasterBuffer = window->image();
m_size = m_rasterBuffer.size();
m_hasAlphaChannel = m_rasterBuffer.hasAlphaChannel();
}

@ -25,7 +25,7 @@ class KWIN_EXPORT SurfaceItemInternal : public SurfaceItem
public:
explicit SurfaceItemInternal(InternalWindow *window, Scene *scene, Item *parent = nullptr);
Window *window() const;
InternalWindow *window() const;
QVector<QRectF> shape() const override;
@ -36,7 +36,7 @@ protected:
std::unique_ptr<SurfacePixmap> createPixmap() override;
private:
Window *m_window;
InternalWindow *m_window;
};
class KWIN_EXPORT SurfacePixmapInternal final : public SurfacePixmap

@ -31,7 +31,6 @@
#include <QUuid>
class QMouseEvent;
class QOpenGLFramebufferObject;
namespace KWaylandServer
{
@ -741,9 +740,6 @@ public:
KWaylandServer::SurfaceInterface *surface() const;
void setSurface(KWaylandServer::SurfaceInterface *surface);
const std::shared_ptr<QOpenGLFramebufferObject> &internalFramebufferObject() const;
QImage internalImageObject() const;
/**
* @returns Transformation to map from global to window coordinates.
*
@ -1541,11 +1537,6 @@ protected:
int bit_depth;
NETWinInfo *info;
bool ready_for_painting;
/**
* An FBO object KWin internal windows might render to.
*/
std::shared_ptr<QOpenGLFramebufferObject> m_internalFBO;
QImage m_internalImage;
protected:
Window();
@ -2243,16 +2234,6 @@ inline quint32 Window::pendingSurfaceId() const
return m_pendingSurfaceId;
}
inline const std::shared_ptr<QOpenGLFramebufferObject> &Window::internalFramebufferObject() const
{
return m_internalFBO;
}
inline QImage Window::internalImageObject() const
{
return m_internalImage;
}
template<class T, class U>
inline T *Window::findInList(const QList<T *> &list, std::function<bool(const U *)> func)
{

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