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@ -606,7 +606,7 @@ public:
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bool isOnActiveOutput() const;
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Output *output() const;
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void setOutput(Output *output);
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virtual QPointF clientPos() const
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QPointF clientPos() const
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{
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return QPointF(borderLeft(), borderTop());
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}; // inside of geometry()
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@ -664,8 +664,8 @@ public:
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* or NET::OnAllDesktops. Do not use desktop() directly, use
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* isOnDesktop() instead.
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*/
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virtual int desktop() const;
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virtual QVector<VirtualDesktop *> desktops() const;
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int desktop() const;
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QVector<VirtualDesktop *> desktops() const;
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virtual QStringList activities() const;
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bool isOnDesktop(VirtualDesktop *desktop) const;
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bool isOnDesktop(int d) const;
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@ -723,7 +723,7 @@ public:
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* Whether the Window currently wants the shadow to be rendered. Default
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* implementation always returns @c true.
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*/
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virtual bool wantsShadowToBeRendered() const;
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bool wantsShadowToBeRendered() const;
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/**
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* This method returns the area that the Window window reports to be opaque.
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@ -997,7 +997,7 @@ public:
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/**
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* Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false.
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*/
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virtual bool isShade() const
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bool isShade() const
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{
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return shadeMode() == ShadeNormal;
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}
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@ -1086,7 +1086,7 @@ public:
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{
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return QuickTileMode(m_quickTileMode);
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}
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virtual Layer layer() const;
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Layer layer() const;
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void updateLayer();
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Tile *tile() const;
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