@ -406,9 +406,9 @@ void Scene::addToplevel(Toplevel *c)
// TODO(vlad): Is there a more efficient way to manage window pixmap trees?
// TODO(vlad): Is there a more efficient way to manage window pixmap trees?
connect ( monitor , & SubSurfaceMonitor : : subSurfaceAdded , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceAdded , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceRemoved , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceRemoved , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceResized , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceMapped , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceMapped , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceUnmapped , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceUnmapped , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceBufferSizeChanged , w , & Window : : discardPixmap ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceAdded , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceAdded , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceRemoved , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceRemoved , w , & Window : : discardQuads ) ;
@ -418,6 +418,7 @@ void Scene::addToplevel(Toplevel *c)
connect ( monitor , & SubSurfaceMonitor : : subSurfaceUnmapped , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceUnmapped , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceSurfaceToBufferMatrixChanged , w , & Window : : discardQuads ) ;
connect ( monitor , & SubSurfaceMonitor : : subSurfaceSurfaceToBufferMatrixChanged , w , & Window : : discardQuads ) ;
connect ( c - > surface ( ) , & KWaylandServer : : SurfaceInterface : : bufferSizeChanged , w , & Window : : discardPixmap ) ;
connect ( c - > surface ( ) , & KWaylandServer : : SurfaceInterface : : surfaceToBufferMatrixChanged , w , & Window : : discardQuads ) ;
connect ( c - > surface ( ) , & KWaylandServer : : SurfaceInterface : : surfaceToBufferMatrixChanged , w , & Window : : discardQuads ) ;
}
}