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124 lines
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C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "item.h"
namespace KDecoration2
{
class Decoration;
}
namespace KWin
{
class Window;
class DecorationItem;
class Deleted;
class InternalWindow;
class Shadow;
class ShadowItem;
class SurfaceItem;
/**
* The WindowItem class represents a window in the scene.
*
* A WindowItem is made of a surface with client contents and optionally a server-side frame
* and a drop-shadow.
*/
class KWIN_EXPORT WindowItem : public Item
{
Q_OBJECT
public:
enum {
PAINT_DISABLED_BY_HIDDEN = 1 << 0,
PAINT_DISABLED_BY_DELETE = 1 << 1,
PAINT_DISABLED_BY_DESKTOP = 1 << 2,
PAINT_DISABLED_BY_MINIMIZE = 1 << 3,
PAINT_DISABLED_BY_ACTIVITY = 1 << 5
};
~WindowItem() override;
SurfaceItem *surfaceItem() const;
DecorationItem *decorationItem() const;
ShadowItem *shadowItem() const;
Window *window() const;
void refVisible(int reason);
void unrefVisible(int reason);
protected:
explicit WindowItem(Window *window, Item *parent = nullptr);
void updateSurfaceItem(SurfaceItem *surfaceItem);
private Q_SLOTS:
void handleWindowClosed(Window *original, Deleted *deleted);
void updateDecorationItem();
void updateShadowItem();
void updateSurfacePosition();
void updateSurfaceVisibility();
void updatePosition();
void updateOpacity();
private:
bool computeVisibility() const;
void updateVisibility();
Window *m_window;
QScopedPointer<SurfaceItem> m_surfaceItem;
QScopedPointer<DecorationItem> m_decorationItem;
QScopedPointer<ShadowItem> m_shadowItem;
int m_forceVisibleByHiddenCount = 0;
int m_forceVisibleByDeleteCount = 0;
int m_forceVisibleByDesktopCount = 0;
int m_forceVisibleByMinimizeCount = 0;
int m_forceVisibleByActivityCount = 0;
};
/**
* The WindowItemX11 class represents an X11 window (both on X11 and Wayland sessions).
*
* Note that Xwayland windows and Wayland surfaces are associated asynchronously. This means
* that the surfaceItem() function can return @c null until the window is fully initialized.
*/
class KWIN_EXPORT WindowItemX11 : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemX11(Window *window, Item *parent = nullptr);
private Q_SLOTS:
void initialize();
};
/**
* The WindowItemWayland class represents a Wayland window.
*/
class KWIN_EXPORT WindowItemWayland : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemWayland(Window *window, Item *parent = nullptr);
};
/**
* The WindowItemInternal class represents a window created by the compositor, for
* example, the task switcher, etc.
*/
class KWIN_EXPORT WindowItemInternal : public WindowItem
{
Q_OBJECT
public:
explicit WindowItemInternal(InternalWindow *window, Item *parent = nullptr);
};
} // namespace KWin