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C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DASHBOARD_H
#define KWIN_DASHBOARD_H
#include <kwineffects.h>
#include <QTimeLine>
namespace KWin
{
class DashboardEffect : public KWin::Effect
{
Q_OBJECT
Q_PROPERTY(qreal brightness READ configuredBrightness)
Q_PROPERTY(qreal saturation READ configuredSaturation)
Q_PROPERTY(bool blur READ isBlur)
public:
DashboardEffect();
~DashboardEffect();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void postPaintScreen();
virtual void reconfigure(ReconfigureFlags);
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 85;
}
// for properties
qreal configuredBrightness() const {
return brightness;
}
qreal configuredSaturation() const {
return saturation;
}
bool isBlur() const {
return blur;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow* c);
void slotWindowClosed(KWin::EffectWindow *c);
void slotWindowActivated(KWin::EffectWindow *w);
private:
bool blur;
bool isDashboard(EffectWindow* w);
bool transformWindow;
bool retransformWindow;
bool activateAnimation;
bool deactivateAnimation;
QTimeLine timeline;
long atom;
qreal brightness;
qreal saturation;
EffectWindow* window;
};
} // namespace
#endif