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Vlad Zahorodnii 9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
4 years ago
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CMakeLists.txt [libkwineffects] Clean up link targets 4 years ago
KWinEffectsConfig.cmake.in libkwineffects: Specify more dependencies 4 years ago
Mainpage.dox
Messages.sh
anidata.cpp Provide expected presentation time to effects 4 years ago
anidata_p.h Provide expected presentation time to effects 4 years ago
kwinanimationeffect.cpp Provide expected presentation time to effects 4 years ago
kwinanimationeffect.h Provide expected presentation time to effects 4 years ago
kwinconfig.h.cmake Trim trailing whitespace 4 years ago
kwineffectquickview.cpp Add emit to signal calls 4 years ago
kwineffectquickview.h Prettify license headers 4 years ago
kwineffects.cpp Provide expected presentation time to effects 4 years ago
kwineffects.h Provide expected presentation time to effects 4 years ago
kwineglimagetexture.cpp Use namespace kwin only in autotests 4 years ago
kwineglimagetexture.h Prettify license headers 4 years ago
kwinglobals.h Prettify license headers 4 years ago
kwinglplatform.cpp Detect softpipe and llvmpipe on Mesa 20.2+ 4 years ago
kwinglplatform.h Prettify license headers 4 years ago
kwingltexture.cpp If include is define in .h remove it if it's defined in .cpp too (scripted) 4 years ago
kwingltexture.h Prettify license headers 4 years ago
kwingltexture_p.h Prettify license headers 4 years ago
kwinglutils.cpp Remove unnecessary allocation in GLShader::setUniform(int, const QMatrix4x4 &) 4 years ago
kwinglutils.h Prettify license headers 4 years ago
kwinglutils_funcs.cpp Prettify license headers 4 years ago
kwinglutils_funcs.h Prettify license headers 4 years ago
kwinxrenderutils.cpp Prettify license headers 4 years ago
kwinxrenderutils.h Prettify license headers 4 years ago
logging.cpp Prettify license headers 4 years ago
logging_p.h Prettify license headers 4 years ago