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David Edmundson 3ea701743e screen edge: Emit cleanup signals if needed on teardown
The Effects API has one signal screenEdgeApproaching with effects
monitoring the last signal to stay in sync.

If an Edge is destroyed whilst visible, effects currently do not get
notified and it can stay there forever.

This patch emits screenEdgeApproaching if appropriate with a factor of 0
when an edge is destroyed.

BUG: 403354
1 year ago
..
drm
integration screen edge: Emit cleanup signals if needed on teardown 1 year ago
libinput
libkwineffects
CMakeLists.txt
onscreennotificationtest.cpp
onscreennotificationtest.h
opengl_context_attribute_builder_test.cpp
test_client_machine.cpp
test_ftrace.cpp
test_gestures.cpp
test_utils.cpp
test_virtual_desktops.cpp
test_window_paint_data.cpp
test_x11_timestamp_update.cpp
test_xcb_size_hints.cpp
test_xcb_window.cpp
test_xcb_wrapper.cpp
test_xkb.cpp
testutils.h
xcb_scaling_mock.cpp