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uniform sampler2D sampler;
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uniform vec4 u_color;
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varying vec2 varyingTexCoords;
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void main()
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{
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vec4 tex = texture2D(sampler, varyingTexCoords);
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if (tex.a != 1.0) {
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tex = u_color;
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}
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gl_FragColor = tex;
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}
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