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/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include <QObject>
#include <kwineffects.h>
namespace KDecoration2
{
class Decoration;
class DecorationShadow;
}
namespace KWaylandServer
{
class ShadowInterface;
}
namespace KWin
{
class Window;
/**
* @short Class representing a Window's Shadow to be rendered by the Compositor.
*
* This class holds all information about the Shadow to be rendered together with the
* window during the Compositing stage. The Shadow consists of several pixmaps and offsets.
* For a complete description please refer to https://community.kde.org/KWin/Shadow
*
* To create a Shadow instance use the static factory method createShadow which will
* create an instance for the currently used Compositing Backend. It will read the X11 Property
* and create the Shadow and all required data (such as WindowQuads). If there is no Shadow
* defined for the Window the factory method returns @c NULL.
*
* @author Martin Gräßlin <mgraesslin@kde.org>
* @todo React on Window size changes.
*/
class KWIN_EXPORT Shadow : public QObject
{
Q_OBJECT
public:
explicit Shadow(Window *window);
~Shadow() override;
/**
* This method updates the Shadow when the property has been changed.
* It is the responsibility of the owner of the Shadow to call this method
* whenever the owner receives a PropertyNotify event.
* This method will invoke a re-read of the Property. In case the Property has
* been withdrawn the method returns @c false. In that case the owner should
* delete the Shadow.
* @returns @c true when the shadow has been updated, @c false if the property is not set anymore.
*/
bool updateShadow();
/**
* Factory Method to create the shadow from the property.
* This method takes care of creating an instance of the
* Shadow class for the current Compositing Backend.
*
* If there is no shadow defined for @p window this method
* will return @c NULL.
* @param window The Window for which the shadow should be created
* @return Created Shadow or @c NULL in case there is no shadow defined.
*/
static std::unique_ptr<Shadow> createShadow(Window *window);
Window *window() const;
/**
* Reparents the shadow to @p window.
* Used when a window is deleted.
* @param window The new parent
*/
void setWindow(Window *window);
bool hasDecorationShadow() const
{
return m_decorationShadow != nullptr;
}
QImage decorationShadowImage() const;
QWeakPointer<KDecoration2::DecorationShadow> decorationShadow() const
{
return m_decorationShadow.toWeakRef();
}
enum ShadowElements {
ShadowElementTop,
ShadowElementTopRight,
ShadowElementRight,
ShadowElementBottomRight,
ShadowElementBottom,
ShadowElementBottomLeft,
ShadowElementLeft,
ShadowElementTopLeft,
ShadowElementsCount
};
QSize elementSize(ShadowElements element) const;
QRectF rect() const
{
return QRectF(QPoint(0, 0), m_cachedSize);
}
QMargins offset() const
{
return m_offset;
}
inline const QImage &shadowElement(ShadowElements element) const
{
return m_shadowElements[element];
}
Q_SIGNALS:
void offsetChanged();
void rectChanged();
void textureChanged();
public Q_SLOTS:
void geometryChanged();
private:
static std::unique_ptr<Shadow> createShadowFromX11(Window *window);
static std::unique_ptr<Shadow> createShadowFromDecoration(Window *window);
static std::unique_ptr<Shadow> createShadowFromWayland(Window *window);
static std::unique_ptr<Shadow> createShadowFromInternalWindow(Window *window);
static QVector<uint32_t> readX11ShadowProperty(xcb_window_t id);
bool init(const QVector<uint32_t> &data);
bool init(KDecoration2::Decoration *decoration);
bool init(const QPointer<KWaylandServer::ShadowInterface> &shadow);
bool init(const QWindow *window);
Window *m_window;
// shadow elements
QImage m_shadowElements[ShadowElementsCount];
// shadow offsets
QMargins m_offset;
// caches
QSizeF m_cachedSize;
// Decoration based shadows
QSharedPointer<KDecoration2::DecorationShadow> m_decorationShadow;
};
}