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41 lines
1.5 KiB
GLSL

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
uniform float width;
uniform float cubeAngle;
uniform float xCoord;
uniform float timeLine;
void main()
{
gl_TexCoord[0].xy = gl_Vertex.xy;
vec4 vertex = vec4(gl_Vertex.x - ( width*0.5 - xCoord ), gl_Vertex.yzw);
float radian = radians(cubeAngle*0.5);
float radius = (width*0.5)*tan(radian);
float azimuthAngle = radians(vertex.x/(width*0.5)*(90.0 - cubeAngle*0.5));
vertex.x = width*0.5 - xCoord + radius * sin( azimuthAngle );
vertex.z = gl_Vertex.z + radius * cos( azimuthAngle ) - radius;
vec3 diff = (gl_Vertex.xyz - vertex.xyz)*timeLine;
vertex.xyz += diff;
gl_Position = gl_ModelViewProjectionMatrix * vertex;
gl_FrontColor = gl_Color;
}