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C++

/*
SPDX-FileCopyrightText: 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "eglbackend.h"
#include "options.h"
#include "overlaywindow.h"
#include "platform.h"
#include "renderloop_p.h"
#include "scene.h"
#include "screens.h"
#include "softwarevsyncmonitor.h"
#include "x11_platform.h"
namespace KWin
{
EglBackend::EglBackend(Display *display, X11StandalonePlatform *backend)
: EglOnXBackend(display)
, m_backend(backend)
{
// There is no any way to determine when a buffer swap completes with EGL. Fallback
// to software vblank events. Could we use the Present extension to get notified when
// the overlay window is actually presented on the screen?
m_vsyncMonitor = SoftwareVsyncMonitor::create(this);
connect(backend->renderLoop(), &RenderLoop::refreshRateChanged, this, [this, backend]() {
m_vsyncMonitor->setRefreshRate(backend->renderLoop()->refreshRate());
});
m_vsyncMonitor->setRefreshRate(backend->renderLoop()->refreshRate());
connect(m_vsyncMonitor, &VsyncMonitor::vblankOccurred, this, &EglBackend::vblank);
}
EglBackend::~EglBackend()
{
// No completion events will be received for in-flight frames, this may lock the
// render loop. We need to ensure that the render loop is back to its initial state
// if the render backend is about to be destroyed.
RenderLoopPrivate::get(kwinApp()->platform()->renderLoop())->invalidate();
}
SceneOpenGLTexturePrivate *EglBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglTexture(texture, this);
}
void EglBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO: base implementation in OpenGLBackend
// The back buffer contents are now undefined
m_bufferAge = 0;
}
QRegion EglBackend::beginFrame(int screenId)
{
Q_UNUSED(screenId)
QRegion repaint;
if (supportsBufferAge())
repaint = accumulatedDamageHistory(m_bufferAge);
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
return repaint;
}
void EglBackend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(screenId)
// Start the software vsync monitor. There is no any reliable way to determine when
// eglSwapBuffers() or eglSwapBuffersWithDamageEXT() completes.
m_vsyncMonitor->arm();
presentSurface(surface(), renderedRegion, screens()->geometry());
if (overlayWindow() && overlayWindow()->window()) { // show the window only after the first pass,
overlayWindow()->show(); // since that pass may take long
}
// Save the damaged region to history
if (supportsBufferAge()) {
addToDamageHistory(damagedRegion);
}
}
void EglBackend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry)
{
const bool fullRepaint = supportsBufferAge() || (damage == screenGeometry);
if (fullRepaint || !havePostSubBuffer()) {
// the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation)
eglSwapBuffers(eglDisplay(), surface);
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), surface, EGL_BUFFER_AGE_EXT, &m_bufferAge);
}
} else {
// a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area
for (const QRect &r : damage) {
eglPostSubBufferNV(eglDisplay(), surface, r.left(), screenGeometry.height() - r.bottom() - 1, r.width(), r.height());
}
}
}
void EglBackend::vblank(std::chrono::nanoseconds timestamp)
{
RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(m_backend->renderLoop());
renderLoopPrivate->notifyFrameCompleted(timestamp);
}
/************************************************
* EglTexture
************************************************/
EglTexture::EglTexture(KWin::SceneOpenGLTexture *texture, EglBackend *backend)
: AbstractEglTexture(texture, backend)
, m_backend(backend)
{
}
EglTexture::~EglTexture()
{
}
bool EglTexture::loadTexture(WindowPixmap *pixmap)
{
const xcb_pixmap_t nativePixmap = pixmap->pixmap();
if (nativePixmap == XCB_NONE) {
return false;
}
glGenTextures(1, &m_texture);
auto q = texture();
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
const EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE
};
setImage(eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)nativePixmap, attribs));
if (EGL_NO_IMAGE_KHR == image()) {
qCDebug(KWIN_CORE) << "failed to create egl image";
q->unbind();
q->discard();
return false;
}
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image());
q->unbind();
q->setYInverted(true);
m_size = pixmap->toplevel()->bufferGeometry().size();
updateMatrix();
return true;
}
void EglTexture::onDamage()
{
if (options->isGlStrictBinding()) {
// This is just implemented to be consistent with
// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) image());
}
GLTexturePrivate::onDamage();
}
} // namespace KWin