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17 lines
250 B
GLSL

#version 140
uniform sampler2D sampler;
uniform vec4 geometryColor;
in vec2 texcoord0;
out vec4 fragColor;
void main()
{
vec4 tex = texture(sampler, texcoord0);
if (tex.a != 1.0) {
tex = geometryColor;
}
fragColor = tex;
}