/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2009 Fredrik Höglund This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "scene_xrender.h" #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include "toplevel.h" #include "client.h" #include "deleted.h" #include "effects.h" #include "overlaywindow.h" #include "paintredirector.h" #include "kwinxrenderutils.h" #include #include #include namespace KWin { //**************************************** // SceneXrender //**************************************** // kDebug() support for the XserverRegion type struct RegionDebug { RegionDebug(XserverRegion r) : rr(r) {} XserverRegion rr; }; QDebug& operator<<(QDebug& stream, RegionDebug r) { if (r.rr == None) return stream << "EMPTY"; int num; XRectangle* rects = XFixesFetchRegion(display(), r.rr, &num); if (rects == NULL || num == 0) return stream << "EMPTY"; for (int i = 0; i < num; ++i) stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]"; return stream; } Picture SceneXrender::buffer = None; ScreenPaintData SceneXrender::screen_paint; SceneXrender::SceneXrender(Workspace* ws) : Scene(ws) , front(None) , m_overlayWindow(new OverlayWindow()) , init_ok(false) { if (!Extensions::renderAvailable()) { kError(1212) << "No XRender extension available"; return; } if (!Extensions::fixesRegionAvailable()) { kError(1212) << "No XFixes v3+ extension available"; return; } initXRender(true); } SceneXrender::~SceneXrender() { if (!init_ok) { // TODO this probably needs to clean up whatever has been created until the failure m_overlayWindow->destroy(); return; } XRenderFreePicture(display(), front); XRenderFreePicture(display(), buffer); buffer = None; m_overlayWindow->destroy(); foreach (Window * w, windows) delete w; delete m_overlayWindow; } void SceneXrender::initXRender(bool createOverlay) { init_ok = false; if (front != None) XRenderFreePicture(display(), front); KXErrorHandler xerr; bool haveOverlay = createOverlay ? m_overlayWindow->create() : (m_overlayWindow->window() != None); if (haveOverlay) { m_overlayWindow->setup(None); XWindowAttributes attrs; XGetWindowAttributes(display(), m_overlayWindow->window(), &attrs); format = XRenderFindVisualFormat(display(), attrs.visual); if (format == NULL) { kError(1212) << "Failed to find XRender format for overlay window"; return; } front = XRenderCreatePicture(display(), m_overlayWindow->window(), format, 0, NULL); } else { // create XRender picture for the root window format = XRenderFindVisualFormat(display(), DefaultVisual(display(), DefaultScreen(display()))); if (format == NULL) { kError(1212) << "Failed to find XRender format for root window"; return; // error } XRenderPictureAttributes pa; pa.subwindow_mode = IncludeInferiors; front = XRenderCreatePicture(display(), rootWindow(), format, CPSubwindowMode, &pa); } createBuffer(); if (xerr.error(true)) { kError(1212) << "XRender compositing setup failed"; return; } init_ok = true; } bool SceneXrender::initFailed() const { return !init_ok; } // Create the compositing buffer. The root window is not double-buffered, // so it is done manually using this buffer, void SceneXrender::createBuffer() { if (buffer != None) XRenderFreePicture(display(), buffer); Pixmap pixmap = XCreatePixmap(display(), rootWindow(), displayWidth(), displayHeight(), DefaultDepth(display(), DefaultScreen(display()))); buffer = XRenderCreatePicture(display(), pixmap, format, 0, 0); XFreePixmap(display(), pixmap); // The picture owns the pixmap now } // the entry point for painting int SceneXrender::paint(QRegion damage, ToplevelList toplevels) { QElapsedTimer renderTimer; renderTimer.start(); foreach (Toplevel * c, toplevels) { assert(windows.contains(c)); stacking_order.append(windows[ c ]); } int mask = 0; paintScreen(&mask, &damage); if (m_overlayWindow->window()) // show the window only after the first pass, since m_overlayWindow->show(); // that pass may take long present(mask, damage); // do cleanup stacking_order.clear(); return renderTimer.elapsed(); } void SceneXrender::present(int mask, QRegion damage) { if (mask & PAINT_SCREEN_REGION) { // Use the damage region as the clip region for the root window XserverRegion front_region = toXserverRegion(damage); XFixesSetPictureClipRegion(display(), front, 0, 0, front_region); XFixesDestroyRegion(display(), front_region); // copy composed buffer to the root window XFixesSetPictureClipRegion(display(), buffer, 0, 0, None); XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFixesSetPictureClipRegion(display(), front, 0, 0, None); XSync(display(), false); } else { // copy composed buffer to the root window XRenderComposite(display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XSync(display(), false); } } void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data) { screen_paint = data; // save, transformations will be done when painting windows Scene::paintGenericScreen(mask, data); } // fill the screen background void SceneXrender::paintBackground(QRegion region) { PaintClipper pc(region); for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { XRenderColor col = { 0, 0, 0, 0xffff }; // black XRenderFillRectangle(display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight()); } } void SceneXrender::windowGeometryShapeChanged(KWin::Toplevel* c) { if (!windows.contains(c)) // this is ok, shape is not valid by default return; Window* w = windows[ c ]; w->discardPicture(); w->discardShape(); w->discardAlpha(); } void SceneXrender::windowOpacityChanged(KWin::Toplevel* c) { if (!windows.contains(c)) // this is ok, alpha is created on demand return; Window* w = windows[ c ]; w->discardAlpha(); } void SceneXrender::windowClosed(KWin::Toplevel* c, KWin::Deleted* deleted) { assert(windows.contains(c)); if (deleted != NULL) { // replace c with deleted Window* w = windows.take(c); w->updateToplevel(deleted); if (w->shadow()) { w->shadow()->setToplevel(deleted); } windows[ deleted ] = w; } else { delete windows.take(c); c->effectWindow()->setSceneWindow(NULL); } } void SceneXrender::windowDeleted(Deleted* c) { assert(windows.contains(c)); delete windows.take(c); c->effectWindow()->setSceneWindow(NULL); } void SceneXrender::windowAdded(Toplevel* c) { assert(!windows.contains(c)); windows[ c ] = new Window(c); connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), SLOT(windowOpacityChanged(KWin::Toplevel*))); connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SLOT(windowGeometryShapeChanged(KWin::Toplevel*))); connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), SLOT(windowClosed(KWin::Toplevel*,KWin::Deleted*))); c->effectWindow()->setSceneWindow(windows[ c ]); c->getShadow(); windows[ c ]->updateShadow(c->shadow()); } //**************************************** // SceneXrender::Window //**************************************** QPixmap *SceneXrender::Window::temp_pixmap = 0; QRect SceneXrender::Window::temp_visibleRect; SceneXrender::Window::Window(Toplevel* c) : Scene::Window(c) , _picture(None) , format(XRenderFindVisualFormat(display(), c->visual())) , alpha(None) , alpha_cached_opacity(0.0) { } SceneXrender::Window::~Window() { discardPicture(); discardAlpha(); discardShape(); } // Create XRender picture for the pixmap with the window contents. Picture SceneXrender::Window::picture() { if (!toplevel->damage().isEmpty() && _picture != None) { XRenderFreePicture(display(), _picture); _picture = None; } if (_picture == None && format != NULL) { // Get the pixmap with the window contents. Pixmap pix = toplevel->windowPixmap(); if (pix == None) return None; _picture = XRenderCreatePicture(display(), pix, format, 0, 0); toplevel->resetDamage(toplevel->rect()); } return _picture; } void SceneXrender::Window::discardPicture() { if (_picture != None) XRenderFreePicture(display(), _picture); _picture = None; } void SceneXrender::Window::discardAlpha() { if (alpha != None) XRenderFreePicture(display(), alpha); alpha = None; } // Create XRender picture for the alpha mask. Picture SceneXrender::Window::alphaMask(double opacity) { if (isOpaque() && qFuzzyCompare(opacity, 1.0)) return None; bool created = false; if (alpha == None) { // Create a 1x1 8bpp pixmap containing the given opacity in the alpha channel. Pixmap pixmap = XCreatePixmap(display(), rootWindow(), 1, 1, 8); XRenderPictFormat* format = XRenderFindStandardFormat(display(), PictStandardA8); XRenderPictureAttributes pa; pa.repeat = True; alpha = XRenderCreatePicture(display(), pixmap, format, CPRepeat, &pa); XFreePixmap(display(), pixmap); created = true; } if (created || !qFuzzyCompare(alpha_cached_opacity + 1.0, opacity + 1.0)) { XRenderColor col; col.alpha = int(opacity * 0xffff); XRenderFillRectangle(display(), PictOpSrc, alpha, &col, 0, 0, 1, 1); alpha_cached_opacity = opacity; } return alpha; } // Maps window coordinates to screen coordinates QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const { QRect r = rect; if (mask & PAINT_WINDOW_TRANSFORMED) { // Apply the window transformation r.moveTo(r.x() * data.xScale() + data.xTranslation(), r.y() * data.yScale() + data.yTranslation()); r.setWidth(r.width() * data.xScale()); r.setHeight(r.height() * data.yScale()); } // Move the rectangle to the screen position r.translate(x(), y()); if (mask & PAINT_SCREEN_TRANSFORMED) { // Apply the screen transformation r.moveTo(r.x() * screen_paint.xScale() + screen_paint.xTranslation(), r.y() * screen_paint.yScale() + screen_paint.yTranslation()); r.setWidth(r.width() * screen_paint.xScale()); r.setHeight(r.height() * screen_paint.yScale()); } return r; } // Maps window coordinates to screen coordinates QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const { QPoint pt = point; if (mask & PAINT_WINDOW_TRANSFORMED) { // Apply the window transformation pt.rx() = pt.x() * data.xScale() + data.xTranslation(); pt.ry() = pt.y() * data.yScale() + data.yTranslation(); } // Move the point to the screen position pt += QPoint(x(), y()); if (mask & PAINT_SCREEN_TRANSFORMED) { // Apply the screen transformation pt.rx() = pt.x() * screen_paint.xScale() + screen_paint.xTranslation(); pt.ry() = pt.y() * screen_paint.yScale() + screen_paint.yTranslation(); } return pt; } void SceneXrender::Window::prepareTempPixmap() { temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos()); if (temp_pixmap && Extensions::nonNativePixmaps()) XFreePixmap(display(), temp_pixmap->handle()); // The picture owns the pixmap now if (!temp_pixmap) temp_pixmap = new QPixmap(temp_visibleRect.size()); else if (temp_pixmap->width() < temp_visibleRect.width() || temp_pixmap->height() < temp_visibleRect.height()) { *temp_pixmap = QPixmap(temp_visibleRect.size()); scene_setXRenderOffscreenTarget(0); // invalidate, better crash than cause weird results for developers } if (Extensions::nonNativePixmaps()) { Pixmap pix = XCreatePixmap(display(), rootWindow(), temp_pixmap->width(), temp_pixmap->height(), DefaultDepth(display(), DefaultScreen(display()))); *temp_pixmap = QPixmap::fromX11Pixmap(pix); } temp_pixmap->fill(Qt::transparent); } // paint the window void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data) { setTransformedShape(QRegion()); // maybe nothing will be painted // check if there is something to paint bool opaque = isOpaque() && qFuzzyCompare(data.opacity(), 1.0); /* HACK: It seems this causes painting glitches, disable temporarily if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT )) { // We are only painting either opaque OR translucent windows, not both if ( mask & PAINT_WINDOW_OPAQUE && !opaque ) return; // Only painting opaque and window is translucent if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque ) return; // Only painting translucent and window is opaque }*/ // Intersect the clip region with the rectangle the window occupies on the screen if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED))) region &= toplevel->visibleRect(); if (region.isEmpty()) return; Picture pic = picture(); // get XRender picture if (pic == None) // The render format can be null for GL and/or Xv visuals return; // set picture filter if (options->isXrenderSmoothScale()) { // only when forced, it's slow if (mask & PAINT_WINDOW_TRANSFORMED) filter = ImageFilterGood; else if (mask & PAINT_SCREEN_TRANSFORMED) filter = ImageFilterGood; else filter = ImageFilterFast; } else filter = ImageFilterFast; // do required transformations const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height())); QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window) qreal xscale = 1; qreal yscale = 1; bool scaled = false; Client *client = dynamic_cast(toplevel); Deleted *deleted = dynamic_cast(toplevel); const QRect decorationRect = toplevel->decorationRect(); if (((client && !client->noBorder()) || (deleted && !deleted->noBorder())) && Workspace::self()->decorationHasAlpha()) { // decorated client transformed_shape = decorationRect; if (toplevel->shape()) { // "xeyes" + decoration transformed_shape -= cr; transformed_shape += shape(); } } else { transformed_shape = shape(); } if (toplevel->hasShadow()) transformed_shape |= toplevel->shadow()->shadowRegion(); XTransform xform = {{ { XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } } }; static XTransform identity = {{ { XDoubleToFixed(1), XDoubleToFixed(0), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(1), XDoubleToFixed(0) }, { XDoubleToFixed(0), XDoubleToFixed(0), XDoubleToFixed(1) } } }; XRenderPictureAttributes attr; if (mask & PAINT_WINDOW_TRANSFORMED) { xscale = data.xScale(); yscale = data.yScale(); } if (mask & PAINT_SCREEN_TRANSFORMED) { xscale *= screen_paint.xScale(); yscale *= screen_paint.yScale(); } if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) { scaled = true; xform.matrix[0][0] = XDoubleToFixed(1.0 / xscale); xform.matrix[1][1] = XDoubleToFixed(1.0 / yscale); // transform the shape for clipping in paintTransformedScreen() QVector rects = transformed_shape.rects(); for (int i = 0; i < rects.count(); ++i) { QRect& r = rects[ i ]; r.setRect(qRound(r.x() * xscale), qRound(r.y() * yscale), qRound(r.width() * xscale), qRound(r.height() * yscale)); } transformed_shape.setRects(rects.constData(), rects.count()); } transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0))); PaintClipper pcreg(region); // clip by the region to paint PaintClipper pc(transformed_shape); // clip by window's shape const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty(); // In order to obtain a pixel perfect rescaling // we need to blit the window content togheter with // decorations in a temporary pixmap and scale // the temporary pixmap at the end. // We should do this only if there is scaling and // the window has border // This solves a number of glitches and on top of this // it optimizes painting quite a bit const bool blitInTempPixmap = xRenderOffscreen() || (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder()))); Picture renderTarget = buffer; if (blitInTempPixmap) { if (scene_xRenderOffscreenTarget()) { temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos()); renderTarget = *scene_xRenderOffscreenTarget(); } else { prepareTempPixmap(); renderTarget = temp_pixmap->x11PictureHandle(); } } else { XRenderSetPictureTransform(display(), pic, &xform); if (filter == ImageFilterGood) { XRenderSetPictureFilter(display(), pic, const_cast("good"), NULL, 0); } //BEGIN OF STUPID RADEON HACK // This is needed to avoid hitting a fallback in the radeon driver. // The Render specification states that sampling pixels outside the // source picture results in alpha=0 pixels. This can be achieved by // setting the border color to transparent black, but since the border // color has the same format as the texture, it only works when the // texture has an alpha channel. So the driver falls back to software // when the repeat mode is RepeatNone, the picture has a non-identity // transformation matrix, and doesn't have an alpha channel. // Since we only scale the picture, we can work around this by setting // the repeat mode to RepeatPad. if (!window()->hasAlpha()) { attr.repeat = RepeatPad; XRenderChangePicture(display(), pic, CPRepeat, &attr); } //END OF STUPID RADEON HACK } #define MAP_RECT_TO_TARGET(_RECT_) \ if (blitInTempPixmap) _RECT_.translate(-temp_visibleRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_) //BEGIN deco preparations bool noBorder = true; const QPixmap *left = NULL; const QPixmap *top = NULL; const QPixmap *right = NULL; const QPixmap *bottom = NULL; PaintRedirector *redirector = NULL; QRect dtr, dlr, drr, dbr; if (client || deleted) { if (client && !client->noBorder()) { redirector = client->decorationPaintRedirector(); noBorder = client->noBorder(); client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative); } if (deleted && !deleted->noBorder()) { noBorder = deleted->noBorder(); redirector = deleted->decorationPaintRedirector(); deleted->layoutDecorationRects(dlr, dtr, drr, dbr); } if (redirector) { redirector->ensurePixmapsPainted(); left = redirector->leftDecoPixmap(); top = redirector->topDecoPixmap(); right = redirector->rightDecoPixmap(); bottom = redirector->bottomDecoPixmap(); } if (!noBorder) { MAP_RECT_TO_TARGET(dtr); MAP_RECT_TO_TARGET(dlr); MAP_RECT_TO_TARGET(drr); MAP_RECT_TO_TARGET(dbr); } } //END deco preparations //BEGIN shadow preparations QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; SceneXRenderShadow* m_xrenderShadow = static_cast(m_shadow); if (wantShadow) { m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); MAP_RECT_TO_TARGET(stlr); MAP_RECT_TO_TARGET(str); MAP_RECT_TO_TARGET(strr); MAP_RECT_TO_TARGET(srr); MAP_RECT_TO_TARGET(sbrr); MAP_RECT_TO_TARGET(sbr); MAP_RECT_TO_TARGET(sblr); MAP_RECT_TO_TARGET(slr); } //BEGIN end preparations //BEGIN client preparations QRect dr = cr; if (blitInTempPixmap) { dr.translate(-temp_visibleRect.topLeft()); } else { dr = mapToScreen(mask, data, dr); // Destination rect if (scaled) { cr.moveLeft(cr.x() * xscale); cr.moveTop(cr.y() * yscale); } } const int clientRenderOp = (opaque || blitInTempPixmap) ? PictOpSrc : PictOpOver; //END client preparations #undef MAP_RECT_TO_TARGET for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { #define RENDER_SHADOW_TILE(_TILE_, _RECT_) \ XRenderComposite(display(), PictOpOver, m_xrenderShadow->shadowPixmap(SceneXRenderShadow::ShadowElement##_TILE_).x11PictureHandle(), \ shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) //shadow if (wantShadow) { Picture shadowAlpha = opaque ? None : alphaMask(data.opacity()); RENDER_SHADOW_TILE(TopLeft, stlr); RENDER_SHADOW_TILE(Top, str); RENDER_SHADOW_TILE(TopRight, strr); RENDER_SHADOW_TILE(Left, slr); RENDER_SHADOW_TILE(Right, srr); RENDER_SHADOW_TILE(BottomLeft, sblr); RENDER_SHADOW_TILE(Bottom, sbr); RENDER_SHADOW_TILE(BottomRight, sbrr); } #undef RENDER_SHADOW_TILE // Paint the window contents if (!(client && client->isShade())) { Picture clientAlpha = opaque ? None : alphaMask(data.opacity()); XRenderComposite(display(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); if (!opaque) transformed_shape = QRegion(); } #define RENDER_DECO_PART(_PART_, _RECT_) \ XRenderComposite(display(), PictOpOver, _PART_->x11PictureHandle(), decorationAlpha, renderTarget,\ 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) if (client || deleted) { if (!noBorder) { Picture decorationAlpha = alphaMask(data.opacity() * data.decorationOpacity()); RENDER_DECO_PART(top, dtr); RENDER_DECO_PART(left, dlr); RENDER_DECO_PART(right, drr); RENDER_DECO_PART(bottom, dbr); } if (redirector) { redirector->markAsRepainted(); } } #undef RENDER_DECO_PART if (data.brightness() < 1.0) { // fake brightness change by overlaying black XRenderColor col = { 0, 0, 0, static_cast(0xffff *(1 - data.brightness()) * data.opacity()) }; if (blitInTempPixmap) { XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, -temp_visibleRect.left(), -temp_visibleRect.top(), width(), height()); } else { XRenderFillRectangle(display(), PictOpOver, renderTarget, &col, wr.x(), wr.y(), wr.width(), wr.height()); } } if (blitInTempPixmap) { const QRect r = mapToScreen(mask, data, temp_visibleRect); XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &xform); XRenderSetPictureFilter(display(), temp_pixmap->x11PictureHandle(), const_cast("good"), NULL, 0); XRenderComposite(display(), PictOpOver, temp_pixmap->x11PictureHandle(), None, buffer, 0, 0, 0, 0, r.x(), r.y(), r.width(), r.height()); XRenderSetPictureTransform(display(), temp_pixmap->x11PictureHandle(), &identity); } } if (scaled && !blitInTempPixmap) { XRenderSetPictureTransform(display(), pic, &identity); if (filter == ImageFilterGood) XRenderSetPictureFilter(display(), pic, const_cast("fast"), NULL, 0); if (!window()->hasAlpha()) { attr.repeat = RepeatNone; XRenderChangePicture(display(), pic, CPRepeat, &attr); } } if (xRenderOffscreen()) scene_setXRenderOffscreenTarget(temp_pixmap); } void SceneXrender::screenGeometryChanged(const QSize &size) { Scene::screenGeometryChanged(size); initXRender(false); } //**************************************** // SceneXrender::EffectFrame //**************************************** SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame) : Scene::EffectFrame(frame) { m_picture = NULL; m_textPicture = NULL; m_iconPicture = NULL; m_selectionPicture = NULL; } SceneXrender::EffectFrame::~EffectFrame() { delete m_picture; delete m_textPicture; delete m_iconPicture; delete m_selectionPicture; } void SceneXrender::EffectFrame::free() { delete m_picture; m_picture = NULL; delete m_textPicture; m_textPicture = NULL; delete m_iconPicture; m_iconPicture = NULL; delete m_selectionPicture; m_selectionPicture = NULL; } void SceneXrender::EffectFrame::freeIconFrame() { delete m_iconPicture; m_iconPicture = NULL; } void SceneXrender::EffectFrame::freeTextFrame() { delete m_textPicture; m_textPicture = NULL; } void SceneXrender::EffectFrame::freeSelection() { delete m_selectionPicture; m_selectionPicture = NULL; } void SceneXrender::EffectFrame::crossFadeIcon() { // TODO: implement me } void SceneXrender::EffectFrame::crossFadeText() { // TODO: implement me } void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity) { Q_UNUSED(region) if (m_effectFrame->geometry().isEmpty()) { return; // Nothing to display } // Render the actual frame if (m_effectFrame->style() == EffectFrameUnstyled) xRenderRoundBox(effects->xrenderBufferPicture(), m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5, QColor(0, 0, 0, int(opacity * frameOpacity * 255))); else if (m_effectFrame->style() == EffectFrameStyled) { if (!m_picture) { // Lazy creation updatePicture(); } if (m_picture) { qreal left, top, right, bottom; m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom); XRenderComposite(display(), PictOpOver, *m_picture, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } } if (!m_effectFrame->selection().isNull()) { if (!m_selectionPicture) { // Lazy creation const QPixmap pix = m_effectFrame->selectionFrame().framePixmap(); if (!pix.isNull()) // don't try if there's no content m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap()); } if (m_selectionPicture) { const QRect geom = m_effectFrame->selection(); XRenderComposite(display(), PictOpOver, *m_selectionPicture, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } } XRenderPicture fill = xRenderBlendPicture(opacity); // Render icon if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2); if (!m_iconPicture) // lazy creation m_iconPicture = new XRenderPicture(m_effectFrame->icon()); QRect geom = QRect(topLeft, m_effectFrame->iconSize()); XRenderComposite(display(), PictOpOver, *m_iconPicture, fill, effects->xrenderBufferPicture(), 0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height()); } // Render text if (!m_effectFrame->text().isEmpty()) { if (!m_textPicture) { // Lazy creation updateTextPicture(); } XRenderComposite(display(), PictOpOver, *m_textPicture, fill, effects->xrenderBufferPicture(), 0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(), m_effectFrame->geometry().width(), m_effectFrame->geometry().height()); } } void SceneXrender::EffectFrame::updatePicture() { delete m_picture; m_picture = 0L; if (m_effectFrame->style() == EffectFrameStyled) { const QPixmap pix = m_effectFrame->frame().framePixmap(); if (!pix.isNull()) m_picture = new XRenderPicture(pix); } } void SceneXrender::EffectFrame::updateTextPicture() { // Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above delete m_textPicture; m_textPicture = 0L; if (m_effectFrame->text().isEmpty()) { return; } // Determine position on texture to paint text QRect rect(QPoint(0, 0), m_effectFrame->geometry().size()); if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { rect.setLeft(m_effectFrame->iconSize().width()); } // If static size elide text as required QString text = m_effectFrame->text(); if (m_effectFrame->isStatic()) { QFontMetrics metrics(m_effectFrame->text()); text = metrics.elidedText(text, Qt::ElideRight, rect.width()); } QPixmap pixmap(m_effectFrame->geometry().size()); pixmap.fill(Qt::transparent); QPainter p(&pixmap); p.setFont(m_effectFrame->font()); if (m_effectFrame->style() == EffectFrameStyled) { p.setPen(m_effectFrame->styledTextColor()); } else { // TODO: What about no frame? Custom color setting required p.setPen(Qt::white); } p.drawText(rect, m_effectFrame->alignment(), text); p.end(); m_textPicture = new XRenderPicture(pixmap); } SceneXRenderShadow::SceneXRenderShadow(Toplevel *toplevel) :Shadow(toplevel) { } SceneXRenderShadow::~SceneXRenderShadow() { } void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight, QRect& right, QRect& bottomRight, QRect& bottom, QRect& bottomLeft, QRect& left, QRect& topLeft) { WindowQuadList quads = shadowQuads(); if (quads.count() == 0) { return; } WindowQuad topQuad = quads.select(WindowQuadShadowTop)[0]; WindowQuad topRightQuad = quads.select(WindowQuadShadowTopRight)[0]; WindowQuad topLeftQuad = quads.select(WindowQuadShadowTopLeft)[0]; WindowQuad leftQuad = quads.select(WindowQuadShadowLeft)[0]; WindowQuad rightQuad = quads.select(WindowQuadShadowRight)[0]; WindowQuad bottomQuad = quads.select(WindowQuadShadowBottom)[0]; WindowQuad bottomRightQuad = quads.select(WindowQuadShadowBottomRight)[0]; WindowQuad bottomLeftQuad = quads.select(WindowQuadShadowBottomLeft)[0]; top = QRect(topQuad.left(), topQuad.top(), (topQuad.right()-topQuad.left()), (topQuad.bottom()-topQuad.top())); topLeft = QRect(topLeftQuad.left(), topLeftQuad.top(), (topLeftQuad.right()-topLeftQuad.left()), (topLeftQuad.bottom()-topLeftQuad.top())); topRight = QRect(topRightQuad.left(), topRightQuad.top(), (topRightQuad.right()-topRightQuad.left()), (topRightQuad.bottom()-topRightQuad.top())); left = QRect(leftQuad.left(), leftQuad.top(), (leftQuad.right()-leftQuad.left()), (leftQuad.bottom()-leftQuad.top())); right = QRect(rightQuad.left(), rightQuad.top(), (rightQuad.right()-rightQuad.left()), (rightQuad.bottom()-rightQuad.top())); bottom = QRect(bottomQuad.left(), bottomQuad.top(), (bottomQuad.right()-bottomQuad.left()), (bottomQuad.bottom()-bottomQuad.top())); bottomLeft = QRect(bottomLeftQuad.left(), bottomLeftQuad.top(), (bottomLeftQuad.right()-bottomLeftQuad.left()), (bottomLeftQuad.bottom()-bottomLeftQuad.top())); bottomRight = QRect(bottomRightQuad.left(), bottomRightQuad.top(), (bottomRightQuad.right()-bottomRightQuad.left()), (bottomRightQuad.bottom()-bottomRightQuad.top())); } void SceneXRenderShadow::buildQuads() { Shadow::buildQuads(); if (shadowQuads().count() == 0) { return; } QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); XRenderPictureAttributes attr; attr.repeat = True; for (int i = 0; i < ShadowElementsCount; ++i) { XRenderChangePicture(display(), shadowPixmap((Shadow::ShadowElements)i).x11PictureHandle(), CPRepeat, &attr); } } } // namespace #endif