# translation of kcmkwincompositing.po to Chinese Traditional # Copyright (C) YEAR This_file_is_part_of_KDE # This file is distributed under the same license as the PACKAGE package. # # Goodhorse , 2008. # Franklin Weng , 2008, 2010, 2011, 2012, 2013, 2014. # Jeff Huang , 2016, 2022. # pan93412 , 2018, 2019. # Franklin Weng , 2007, 2008. # Frank Weng (a.k.a. Franklin) , 2008, 2009, 2010. # Kisaragi Hiu , 2022, 2023. msgid "" msgstr "" "Project-Id-Version: kcmkwincompositing\n" "Report-Msgid-Bugs-To: https://bugs.kde.org\n" "POT-Creation-Date: 2023-11-09 01:39+0000\n" "PO-Revision-Date: 2023-01-15 19:49+0800\n" "Last-Translator: Kisaragi Hiu \n" "Language-Team: Traditional Chinese \n" "Language: zh_TW\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Lokalize 22.12.0\n" "Plural-Forms: nplurals=1; plural=0;\n" #. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning) #: compositing.ui:31 #, kde-format msgid "" "OpenGL compositing (the default) has crashed KWin in the past.\n" "This was most likely due to a driver bug.\n" "If you think that you have meanwhile upgraded to a stable driver,\n" "you can reset this protection but be aware that this might result in an " "immediate crash!" msgstr "" "OpenGL 合成(預設)過去曾使 KWin 崩潰。\n" "這大概是因為驅動程式的問題。\n" "如果您認為您已經更新到一個較穩定的驅動程式,\n" "您可以將此保護重設,但請注意可能會馬上造成崩潰!" #. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning) #: compositing.ui:44 #, kde-format msgid "" "Keeping the window thumbnail always interferes with the minimized state of " "windows. This can result in windows not suspending their work when minimized." msgstr "" "保持視窗縮圖會干擾視窗最小化的狀態。這可能導致視窗在最小化時並不會真的暫停某" "些工作。" #. i18n: ectx: property (text), widget (QLabel, compositingLabel) #: compositing.ui:56 #, kde-format msgid "Compositing:" msgstr "合成:" #. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled) #: compositing.ui:63 #, kde-format msgid "Enable on startup" msgstr "啟動時啟用" #. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing) #: compositing.ui:72 #, kde-format msgid "" "Applications can set a hint to block compositing when the window is open.\n" " This brings performance improvements for e.g. games.\n" " The setting can be overruled by window-specific rules." msgstr "" "當視窗開啟時,應用程式可以設定一個提示來阻擋合成。\n" "這將會為一些應用程式,如遊戲等帶來效能上的改善。\n" "這個設定可以被為特定視窗指定的規則所覆蓋。" #. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing) #: compositing.ui:75 #, kde-format msgid "Allow applications to block compositing" msgstr "允許應用程式阻擋合成" #. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel) #: compositing.ui:82 #, kde-format msgid "Animation speed:" msgstr "動畫速度:" #. i18n: ectx: property (text), widget (QLabel, label_3) #: compositing.ui:119 #, kde-format msgid "Very slow" msgstr "非常慢" #. i18n: ectx: property (text), widget (QLabel, label) #: compositing.ui:139 #, kde-format msgid "Instant" msgstr "即時" #. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews) #: compositing.ui:151 #, kde-format msgid "Keep window thumbnails:" msgstr "保持視窗縮圖:" #. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) #: compositing.ui:159 #, kde-format msgid "Never" msgstr "永不" #. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) #: compositing.ui:164 #, kde-format msgid "Only for Shown Windows" msgstr "只對顯示的視窗" #. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews) #: compositing.ui:169 #, kde-format msgid "Always" msgstr "總是" #: main.cpp:78 #, kde-format msgid "Re-enable OpenGL detection" msgstr "重新開啟 OpenGL 偵測" #~ msgid "Latency:" #~ msgstr "延遲:" #~ msgid "Force lowest latency (may cause dropped frames)" #~ msgstr "強制最低延遲(可能會造成畫面遺失)" #~ msgid "Prefer lower latency" #~ msgstr "偏好較低延遲" #~ msgid "Balance of latency and smoothness" #~ msgstr "平衡延遲與平滑" #~ msgid "Prefer smoother animations" #~ msgstr "偏好較平滑的動畫" #~ msgid "Force smoothest animations" #~ msgstr "強制最平滑的動畫" #~ msgid "" #~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows" #~ msgstr "藉由允許全螢幕視窗產生螢幕撕裂雜訊來降低延遲" #~ msgid "Allows applications to cause screen tearing in fullscreen." #~ msgstr "讓應用程式能在全螢幕顯示時造成畫面撕裂。" #~ msgid "Allow tearing in fullscreen" #~ msgstr "全螢幕時允許畫面撕裂" #~ msgid "" #~ "Scale method \"Accurate\" is not supported by all hardware and can cause " #~ "performance regressions and rendering artifacts." #~ msgstr "縮放方法「精確」並未被所有的硬體支援,可能會導致效能問題。" #~ msgid "Scale method:" #~ msgstr "縮放方法:" #~ msgid "Smooth" #~ msgstr "平滑" #~ msgid "Accurate" #~ msgstr "精確" #~ msgid "Tearing prevention (\"vsync\"):" #~ msgstr "避免破碎 (\"vsync\")" #~ msgid "Automatic" #~ msgstr "自動" #~ msgid "Only when cheap" #~ msgstr "只更新主要區域" #~ msgid "Full screen repaints" #~ msgstr "整個螢幕重繪" #~ msgid "Re-use screen content" #~ msgstr "重新使用螢幕內容" #~ msgid "" #~ "\"Only when cheap\" only prevents tearing for full screen changes like a " #~ "video." #~ msgstr "「只更新主要區域」只會避免老是全螢幕更新。" #~ msgid "\"Full screen repaints\" can cause performance problems." #~ msgstr "「整個螢幕重繪」可能會造成效能問題。" #~ msgid "" #~ "\"Re-use screen content\" causes severe performance problems on MESA " #~ "drivers." #~ msgstr "「重新使用螢幕內容」在 MESA 驅動程式中會導致嚴重的效能問題。" #~ msgid "Rendering backend:" #~ msgstr "成像後端介面:" #~ msgid "OpenGL 3.1" #~ msgstr "OpenGL 3.1" #~ msgid "OpenGL 2.0" #~ msgstr "OpenGL 2.0" #~ msgid "Crisp" #~ msgstr "簡單" #~ msgid "Smooth (slower)" #~ msgstr "平滑(較慢)" #~ msgid "XRender" #~ msgstr "XRender" #~ msgctxt "OpenGL Platform Interface" #~ msgid "EGL" #~ msgstr "EGL" #~ msgctxt "OpenGL Platform Interface" #~ msgid "GLX" #~ msgstr "GLX"