/* * Copyright © 2020 Aleix Pol Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: * Aleix Pol Gonzalez */ #pragma once #include "kwin_export.h" #include namespace KWin { class GLRenderTarget; class GLTexture; class KWIN_EXPORT DmaBufTexture { public: explicit DmaBufTexture(KWin::GLTexture* texture); virtual ~DmaBufTexture(); virtual quint32 stride() const = 0; virtual int fd() const = 0; KWin::GLRenderTarget* framebuffer() const; protected: QScopedPointer m_texture; QScopedPointer m_framebuffer; }; }