/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2011 Arthur Arlt This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_COMPOSITE_H #define KWIN_COMPOSITE_H #include #include #include #include namespace KWin { class Scene; class Compositor : public QObject { Q_OBJECT public: Compositor(QObject *workspace); ~Compositor(); void checkCompositeTimer(); // when adding repaints caused by a window, you probably want to use // either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint() void addRepaint(const QRect& r); void addRepaint(const QRegion& r); void addRepaint(int x, int y, int w, int h); void checkUnredirect(bool force = false); void toggleCompositing(); void updateCompositeBlocking(Client* c = NULL); // Mouse polling void startMousePolling(); void stopMousePolling(); bool compositingActive(); int xrrRefreshRate() { return m_xrrRefreshRate; } void setCompositeResetTimer(int msecs); // returns the _estimated_ delay to the next screen update // good for having a rough idea to calculate transformations, bad to rely on. // might happen few ms earlier, might be an entire frame to short. This is NOT deterministic. int nextFrameDelay() { return m_nextFrameDelay; } bool hasScene() const { return m_scene != NULL; } /** * Checks whether @p w is the Scene's overlay window. **/ bool checkForOverlayWindow(WId w) const; /** * @returns The Scene's Overlay X Window. **/ WId overlayWindow() const; /** * @returns Whether the Scene's Overlay X Window is visible. **/ bool isOverlayWindowVisible() const; /** * Set's the Scene's Overlay X Window visibility to @p visible. **/ void setOverlayWindowVisibility(bool visible); Scene *scene() { return m_scene; } public Q_SLOTS: void addRepaintFull(); void slotToggleCompositing(); void suspendCompositing(); void suspendCompositing(bool suspend); void resetCompositing(); Q_SIGNALS: void compositingToggled(bool active); void signalRestartKWin(const QString &reason); protected: void timerEvent(QTimerEvent *te); private Q_SLOTS: void setupCompositing(); /** * Called from setupCompositing() when the CompositingPrefs are ready. **/ void slotCompositingOptionsInitialized(); void finishCompositing(); void fallbackToXRenderCompositing(); void lostCMSelection(); void performCompositing(); void performMousePoll(); void delayedCheckUnredirect(); void slotConfigChanged(); void slotReinitialize(); private: void setCompositeTimer(); bool windowRepaintsPending() const; bool compositingSuspended, compositingBlocked; QBasicTimer compositeTimer; KSelectionOwner* cm_selection; uint vBlankInterval, fpsInterval; int m_xrrRefreshRate; QElapsedTimer nextPaintReference; QTimer mousePollingTimer; QRegion repaints_region; QTimer unredirectTimer; bool forceUnredirectCheck; QTimer compositeResetTimer; // for compressing composite resets bool m_finishingCompositing; // finishCompositing() sets this variable while shutting down int m_timeSinceLastVBlank, m_nextFrameDelay; Scene *m_scene; }; } # endif // KWIN_COMPOSITE_H