2 Commits (d31c00ed0ee180186abc81229d4d8b48543f9fd8)

Author SHA1 Message Date
Martin Gräßlin 5804417acc And here comes the working OpenGL ES backend 14 years ago
Martin Gräßlin 56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
14 years ago