1747 Commits (5db527a053a8e8bc510e2c340a0358a7c3c451f9)

Author SHA1 Message Date
Kai Uwe Broulik 5db527a053 effects/mousemark: Port away from KPluralHandlingSpinBox
It's the only user of KTextWidgets in the entire repository.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik 8f21921843 effects: Don't call load() from KCM constructor
It is automatically called (and documented as such) by KCModule
after the constructor is run.

This avoids calling a virtual method from the constructor.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik aef8ba8d1a Port KComboBox to QComboBox
None of the features it adds ontop of `QComboBox` are used.

Allows to drop the dependency on KCompletion.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik ad4bbba08a kwinrules: Use KWindowSystem::isPlatformX11()
No need to use QX11Info if we already have KWindowSystem

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik 7e16130eea effects/overview: Don't link against KF5::Completion
None of its classes are used in this effect.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik 3aa23093e2 effects: Explicitly link against CoreAddons
Don't rely on another framework to pull it in.
It's where `KPluginFactory` lives.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik 2591afc7e7 effects: Remove unused KAboutData includes
Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Xaver Hugl b530a5b66d backends/drm: fix layer destruction
Layers need to release their resources whenever the render backend gets
replaced.
3 years ago
Xaver Hugl a04bdf2355 backends/drm: port DrmPipeline and DrmGpu to use layers
Instead of having the render backends manage layers, have DrmGpu and DrmPipeline
do it. This makes it possible to unify code paths for leased and normal
outputs, remove some redirection and have more freedom with assigning layers
to screens.
3 years ago
Xaver Hugl cdac2690d1 backends/drm: port layers to DrmDisplayDevice 3 years ago
Xaver Hugl dd198461ea backends/drm: introduce DrmDisplayDevice
DrmDisplayDevice is a new parent class for both normal and lease outputs,
which makes it possible to simplify a few things
3 years ago
Xaver Hugl ddb6dadfc2 backends/drm: port qpainter to layers 3 years ago
Vlad Zahorodnii 153d5965f8 wayland: Remove unpolish() calls
It's leftover after the times when widget style was using wayland
connection. Breeze had to destroy all wayland resources before
terminating the internal connection.
3 years ago
Xaver Hugl b063031313 backends/drm: block input with the placeholder output
This is to prevent the user from accidentally changing application state
while they don't have an output connected
3 years ago
Vlad Zahorodnii 4326d3f029 effects/blur: Avoid shrinking unrelated opaque regions
Currently, the blur effect will shrink an opaque region even if it
doesn't intersect m_currentBlur.

This ensures that the blur effect won't do a stupid thing such as
clipping the opaque region of the desktop window.
3 years ago
Vlad Zahorodnii e27ecfe88d Remove excessive damage region clipping
We already try to ensure that the surface damage is within render target
bounds. Avoid clipping surface damage in render backend, which is a bit
excessive task and perhaps it should be done an abstraction level above.
3 years ago
Vlad Zahorodnii 05de198c41 scene: Check SurfacePixmap's alpha channel to determine if surface is translucent
If the main surface is translucent (e.g. it contains only the drop
shadow) but its subsurface is opaque, the "window->isOpaque()" check
will produce a false positive.
3 years ago
Vlad Zahorodnii ae3dc3f3c6 effects/colorpicker: Pick color in paintScreen()
It's not guaranteed that there will be current render target in
postPaintScreen() as all painting have been completed. paintScreen() is
a much safer place to pick color.
3 years ago
Vlad Zahorodnii 6d20b977ab effects/screenshot: Capture screenshot in paintScreen()
It's not guaranteed that there will be current render target in
postPaintScreen() as all painting have been completed. Furthermore,
even the docs of the postPaintScreen() function indicate that no
painting should be done there, you can do only cleanup things, e.g.
schedule a repaint, etc. paintScreen() is a much safer place to
capture screenshot.
3 years ago
Alex Richardson 24eee2df7c Cast via uintptr_t when converting between integers and pointers
When casting from integer to pointer, promoting the integer to (u)intptr_t
will ensure that the resulting type can be converted to a pointer without
problems. These two casts changed in this commit trigger a warning when
building for CHERI-enabled architectures such as Arm Morello. This is not
just limited to CHERI, the cast from xcb_pixmap_t (uint32_t) to void*
should also be flagged by -Wint-to-void-pointer-cast when using Clang,
however, it appears that warning only handles C-style casts, and not
reinterpret_cast (https://github.com/llvm/llvm-project/issues/53964).
3 years ago
Vlad Zahorodnii dd6d0b22cc Port software cursor to RenderLayer
Software cursor has always been a major source of problems. Hopefully,
porting it to RenderLayer will help us with that.

Note that the cursor layer is currently visible only when using software
cursor, however it will be changed once the Compositor can allocate
a real hardware cursor plane.

Currently, software cursor uses graphics-specific APIs (OpenGL and
QPainter) to paint itself. That will be changed in the future when
rendering parts are extracted from the Scene in a reusable helper.
3 years ago
Vlad Zahorodnii 8739258f2f Drop Platform::isPerScreenRenderingEnabled()
At this point, it's safe to assume that only X11 has weird rendering
model, which stands in the way of making rendering abstractions nice and
intuitive, so let's check operation mode. If OperationModeX11 is
dropped, this will also simplify finding X11-specific code in kwin.
3 years ago
Vlad Zahorodnii 5933a21641 Introduce render layers
This is the first tiny step towards the layer-based compositing in kwin.
The RenderLayer represents a layer with some contents. The actual
contents is represented by the RenderLayerDelegate class.

Currently, the RenderLayer is just a simple class responsible for
geometry, and repaints, but it will grow in the future. For example,
render layers need to form a tree.

The next (missing) biggest component in the layer-based compositing are
output layers. When output layers are added, each render layer would
have an output layer assigned to it or have its output layer inherited
from the parent.

The render layer tree wouldn't be affected by changes to the output
layer tree so transition between software and hardware cursors can be
seamless.

The next big milestone will be to try to port some of existing kwin
functionality to the RenderLayer, e.g. software cursor or screen edges.
3 years ago
Vlad Zahorodnii 65ccfd336f Add dummy OutputLayer type
It's needed to make repaint scheduling in render layers simple.
3 years ago
Vlad Zahorodnii 203d7b3b8a Move direct scanout management to Compositor
The responsibilities of the Scene must be reduced to painting only so we
can move forward with the layer-based compositing.

This change moves direct scanout logic from the opengl scene to the base
scene class and the compositor. It makes the opengl scene less
overloaded and allows to share direct scanout logic.
3 years ago
Alex Richardson 886173cabe Reduce ifdefs in Workspace::supportInformation()
All of these preprocessor constants are defined to 0 or 1, so we can use
a ternary expression instead of `#if+#else`.
3 years ago
Aleix Pol 52c9eef122 kwin_wrapper: properly handle SIGTERM signals
QCoreApplication is not signal trap safe, use KSignalHandler to do it
properly.
3 years ago
Xaver Hugl e9db27d05d backends/drm: ignore enabled state of outputs for the lifetime of layers
A buffer is needed for atomic tests before the output is actually enabled

BUG: 450501
CCBUG: 450358
3 years ago
Kai Uwe Broulik 6c803088da inputmethod: Remove unused references to KStatusNotifierItem
Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Vlad Zahorodnii 0213661a7c wayland: Rework Xcursor theme loading
Xcursor loading code has hardcoded search paths, in order to take into
account distros installing app data in a different location,
libwayland-cursor sets the ICONDIR to the icon directory computed based
on the install prefix.

However, that won't work with gitlab CI because it relocates binaries. A
more robust way to find cursors would be to use QStandardPaths to find
all the icon directories on the system.

Another advantage of using own cursor loading code is that it allows us
to reuse cursor images that are symlinks. For example, with
breeze_cursors, almost half of the files in the cursors directory are
symlinks.

The main disadvantage of this approach is that we would have to keep the
search paths up to date. However, on the hand, there are not that many
of them, e.g. ~/.icons, ~/.local/share/icons, /usr/share/icons,
/usr/local/share/icons. The last three are implicitly handled by the
QStandardPaths.
3 years ago
Xaver Hugl 7faa2587de backends/drm: fix overscan
Somehow its use got lost in the 5.24 development cycle
3 years ago
Aleix Pol b1c1603c8c inputmethod: Fix read setting
It's specified as a Path in the kcfg file and the KCM will replace the
/home path into $HOME, and I imagine it may do some others likethat.

BUG: 450430
3 years ago
Arjen Hiemstra 03a3ae666c Use the minimum of workspace area size and panel size for input method placement
Rather than assuming the input panel to always be less than or equal to
the maximized area, ensure it is. This ensures that the input panel gets
placed correctly when there maximized area is smaller, like when there's
a panel on the side.

Additionally, don't skip the entire positioning code when "m_output" is
empty, to avoid the placement not happening when Kickoff is open.
3 years ago
David Edmundson aab395f07b Check lockscreen status for fullscreen effects
Whilst global shortcuts are blocked by grabbing the keyboard, user set
up manual scripts can still invoke a global action.

Given we already have code to deactivate when locking it makes sense to
also prevent activation.

BUG: 450331
3 years ago
Vlad Zahorodnii 1b4f3960fd effects/contrast: Use QGuiApplication::instance() instead of qApp
qApp is defined differently depending on whether QCoreApplication,
QGuiApplication, or QApplication is included.

Use QGuiApplication::instance() to improve code readability.

CCBUG: 450359
3 years ago
Vlad Zahorodnii 9cca0a6f85 effects/blur: Use QGuiApplication::instance() instead of qApp
qApp is defined differently depending on whether QCoreApplication,
QGuiApplication, or QApplication is included.

Use QGuiApplication::instance() to improve code readability.

CCBUG: 450359
3 years ago
Vlad Zahorodnii 4acae79d54 effects/startupfeedback: Add Qt::Widgets dependency
BUG: 450359
3 years ago
Vlad Zahorodnii 2ff9093604 effects/desktopgrid: Port to QStyleHints
Let's us avoid making the desktop grid effect depend on qtwidgets.

CCBUG: 450359
3 years ago
Vlad Zahorodnii d6b3b57ba1 effects/zoom: Remove QApplication include
CCBUG: 450359
3 years ago
Vlad Zahorodnii 81d6631733 effects/presentwindows: Remove QApplication include
CCBUG: 450359
3 years ago
Vlad Zahorodnii 7ba68fde8c effects/slidingpopups: Avoid using QApplication
CCBUG: 450359
3 years ago
l10n daemon script 9d33190d0d SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
3 years ago
Kai Uwe Broulik 53473d72e6 kwinglutils: Assert glFenceSync
This really should not fail unless we did something seriously wrong
on our end, such as changing GL context during paintScreen.

If we add an invalid `GLSync` to the queue it can lead to very hard
to debug crashes in seemingly unrelated parts of the rendering
process, when the queue is drained, potentially seconds after the
actual failure that occurred here.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Kai Uwe Broulik 2d56154fe8 kwineffects: Support setting opacity on OffscreenQuickView
Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Vlad Zahorodnii c2e3496888 effects/contrast: Remove paint area tracking
Unlike the blur effect, neighbor pixels don't affect the results of the
contrast effect so it doesn't have to extend the painted area.
3 years ago
Vlad Zahorodnii d06746fa5c scene: Set render target rect in Scene::paintScreen()
This ensures that the render target rect is set when using qpainter
render backend.
3 years ago
Vlad Zahorodnii 2091cb060f effects/highlightwindow: Fix crash
If a window appears on the screen, the highlight window effect will try
to fast-forward animation to the target state by setting the animation
duration to 0. However, TimeLine doesn't like that because it will
eventually lead to division by zero.

This change makes the highlight window effect fast-forward the
transition to highlight or ghost state by using the complete() function.

BUG: 450323
3 years ago
Vlad Zahorodnii f59a4d6090 Remove dead code in Platform
Software cursor logic has been moved to Scene.
3 years ago
Kai Uwe Broulik 6ab7119d89 Introduce SharedQmlEngine class
Allows to drop the direct dependency on KDeclarative only used
for `QmlObjectSharedEngine` outside of `KCModuleQML`

Signed-off-by: Eike Hein <eike.hein@mbition.io>
3 years ago
Vlad Zahorodnii 0c3a8e6f29 scene: Make paintScreen() clip the damage region
paintScreen() already tries to ensure that the damage region doesn't go
outside the scene geometry. With this change, it will try to clip the
damage region to the render target rect, which saves us an extra region
intersection and simplifies code that calls paintScreen().
3 years ago