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@ -899,7 +899,8 @@ WindowQuadList Scene::Window::makeDecorationQuads(const QRect *rects, const QReg
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};
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for (int i = 0; i < 4; i++) {
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foreach (const QRect &r, (region & rects[i]).rects()) {
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const QRegion intersectedRegion = (region & rects[i]);
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for (const QRect &r : intersectedRegion) {
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if (!r.isValid())
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continue;
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@ -940,7 +941,8 @@ WindowQuadList Scene::Window::makeDecorationQuads(const QRect *rects, const QReg
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WindowQuadList Scene::Window::makeQuads(WindowQuadType type, const QRegion& reg, const QPoint &textureOffset, qreal scale) const
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{
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WindowQuadList ret;
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foreach (const QRect & r, reg.rects()) {
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ret.reserve(reg.rectCount());
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for (const QRect &r : reg) {
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WindowQuad quad(type);
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// TODO asi mam spatne pravy dolni roh - bud tady, nebo v jinych castech
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quad[ 0 ] = WindowVertex(QPointF(r.x(), r.y()),
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