[wayland] Send correct current time in the frame callback
Summary: Currently, each frame callback sent by KWin has the current time in nanoseconds, but the protocol spec states that we have to send the time in milliseconds. This is the reason why animations that are driven by frame callbacks are too fast. In addition to that, m_timeSinceStart isn't actually "time since start," it's rather accumulated duration of all painting cycles. If there is something to draw and it takes quite a while to compose the scene, maybe m_timeSinceStart will be close enough to the current time. So, it has been replaced with QElapsedTimer, this makes the current time correct and also simplifies code a little bit. Test Plan: The triangle in weston-subsurfaces no longer spins very fast. Reviewers: #kwin, romangg Reviewed By: #kwin, romangg Subscribers: romangg, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18656master
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