Rename Window::effect_window to Window::m_effectWindow

master
Vlad Zahorodnii 2 years ago
parent 22e5c8a260
commit 892059cd23

@ -71,7 +71,7 @@ Window::Window()
, m_internalId(QUuid::createUuid())
, m_client()
, is_shape(false)
, effect_window(nullptr)
, m_effectWindow(nullptr)
, m_clientMachine(new ClientMachine(this))
, m_wmClientLeader(XCB_WINDOW_NONE)
, m_skipCloseAnimation(false)
@ -181,9 +181,9 @@ void Window::copyToDeleted(Window *c)
m_client.reset(c->m_client, false);
ready_for_painting = c->ready_for_painting;
is_shape = c->is_shape;
effect_window = c->effect_window;
if (effect_window != nullptr) {
effect_window->setWindow(this);
m_effectWindow = c->m_effectWindow;
if (m_effectWindow != nullptr) {
m_effectWindow->setWindow(this);
}
m_shadow = c->m_shadow;
if (m_shadow) {
@ -342,7 +342,7 @@ bool Window::setupCompositing()
return false;
}
effect_window = new EffectWindowImpl(this);
m_effectWindow = new EffectWindowImpl(this);
updateShadow();
Compositor::self()->scene()->addToplevel(this);
@ -363,7 +363,7 @@ void Window::finishCompositing(ReleaseReason releaseReason)
if (m_shadow && m_shadow->toplevel() == this) { // otherwise it's already passed to Deleted, don't free data
deleteShadow();
}
if (effect_window && effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
if (m_effectWindow && m_effectWindow->window() == this) { // otherwise it's already passed to Deleted, don't free data
deleteEffectWindow();
}
}
@ -443,8 +443,8 @@ void Window::deleteShadow()
void Window::deleteEffectWindow()
{
delete effect_window;
effect_window = nullptr;
delete m_effectWindow;
m_effectWindow = nullptr;
}
int Window::screen() const

@ -1875,7 +1875,7 @@ private:
QUuid m_internalId;
Xcb::Window m_client;
bool is_shape;
EffectWindowImpl *effect_window;
EffectWindowImpl *m_effectWindow;
Shadow *m_shadow = nullptr;
QByteArray resource_name;
QByteArray resource_class;
@ -2198,12 +2198,12 @@ inline const QRegion &Window::opaqueRegion() const
inline EffectWindowImpl *Window::effectWindow()
{
return effect_window;
return m_effectWindow;
}
inline const EffectWindowImpl *Window::effectWindow() const
{
return effect_window;
return m_effectWindow;
}
inline bool Window::isOnAllDesktops() const

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