From 6cac17aac06df0ade15b925a6ede413847e562e3 Mon Sep 17 00:00:00 2001 From: Aleix Pol Gonzalez Date: Wed, 8 Nov 2023 16:44:39 +0100 Subject: [PATCH] GLShader: Use floating point values to interact with vectors Signed-off-by: Victoria Fischer --- src/libkwineffects/glshadermanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libkwineffects/glshadermanager.cpp b/src/libkwineffects/glshadermanager.cpp index 9963e2fdee..d14d77dc42 100644 --- a/src/libkwineffects/glshadermanager.cpp +++ b/src/libkwineffects/glshadermanager.cpp @@ -228,7 +228,7 @@ QByteArray ShaderManager::generateFragmentSource(ShaderTraits traits) const stream << " result.rgb = pqToNits(result.rgb);\n"; stream << " result.rgb *= result.a;\n"; stream << " } else if (sourceNamedTransferFunction == scRGB_EOTF) {\n"; - stream << " result.rgb *= 80;\n"; + stream << " result.rgb *= 80.0;\n"; stream << " }\n"; stream << " result.rgb = doTonemapping(colorimetryTransform * result.rgb, maxHdrBrightness);\n"; }