FadeIn/FadeOut effects are succeeded by Fade.
CCMAIL: philip.falkner@gmail.com svn path=/branches/work/kwin_composite/; revision=636634master
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "fadein.h"
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#include <client.h>
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namespace KWinInternal
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{
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void FadeInEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
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{
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if( windows.contains( w ))
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{
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windows[ w ] += time / 1000.; // complete change in 1000ms
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if( windows[ w ] < 1 )
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{
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*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
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*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
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}
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else
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windows.remove( w );
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void FadeInEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ))
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{
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data.opacity *= windows[ w ];
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}
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effects->paintWindow( w, mask, region, data );
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}
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void FadeInEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ))
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w->window()->addRepaintFull(); // trigger next animation repaint
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effects->postPaintWindow( w );
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}
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void FadeInEffect::windowAdded( EffectWindow* c )
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{
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Client* cc = dynamic_cast< Client* >( c->window());
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if( cc == NULL || cc->isOnCurrentDesktop())
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{
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windows[ c ] = 0;
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c->window()->addRepaintFull();
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}
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}
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void FadeInEffect::windowClosed( EffectWindow* c )
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{
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windows.remove( c );
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}
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} // namespace
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@ -1,35 +0,0 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_FADEIN_H
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#define KWIN_FADEIN_H
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#include <effects.h>
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namespace KWinInternal
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{
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class FadeInEffect
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: public Effect
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{
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public:
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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// TODO react also on virtual desktop changes
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virtual void windowAdded( EffectWindow* c );
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virtual void windowClosed( EffectWindow* c );
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private:
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QMap< const EffectWindow*, double > windows;
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};
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} // namespace
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#endif
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@ -1,71 +0,0 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#include "fadeout.h"
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#include <client.h>
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#include <deleted.h>
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namespace KWinInternal
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{
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void FadeOutEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
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{
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if( windows.contains( w ))
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{
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windows[ w ] -= time / 1000.; // complete change in 1000ms
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if( windows[ w ] > 0 )
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{
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*mask |= Scene::PAINT_WINDOW_TRANSLUCENT;
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*mask &= ~Scene::PAINT_WINDOW_OPAQUE;
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w->enablePainting( Scene::Window::PAINT_DISABLED_BY_DELETE );
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}
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else
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{
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windows.remove( w );
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static_cast< Deleted* >( w->window())->unrefWindow();
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}
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}
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effects->prePaintWindow( w, mask, region, time );
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}
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void FadeOutEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( windows.contains( w ))
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{
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data.opacity *= windows[ w ];
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}
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effects->paintWindow( w, mask, region, data );
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}
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void FadeOutEffect::postPaintWindow( EffectWindow* w )
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{
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if( windows.contains( w ))
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w->window()->addRepaintFull(); // trigger next animation repaint
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effects->postPaintWindow( w );
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}
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void FadeOutEffect::windowClosed( EffectWindow* c )
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{
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Client* cc = dynamic_cast< Client* >( c->window());
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if( cc == NULL || cc->isOnCurrentDesktop())
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{
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windows[ c ] = 1; // count down to 0
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c->window()->addRepaintFull();
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static_cast< Deleted* >( c->window())->refWindow();
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}
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}
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void FadeOutEffect::windowDeleted( EffectWindow* c )
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{
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windows.remove( c );
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}
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} // namespace
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@ -1,35 +0,0 @@
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/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_FADEOUT_H
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#define KWIN_FADEOUT_H
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#include <effects.h>
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namespace KWinInternal
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{
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class FadeOutEffect
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: public Effect
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{
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public:
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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// TODO react also on virtual desktop changes
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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private:
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QMap< const EffectWindow*, double > windows;
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};
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} // namespace
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#endif
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