libkwineffects: add a 3d lookup table class

master
Xaver Hugl 11 months ago
parent 1f8a1a0788
commit 0429ec8053

@ -110,6 +110,7 @@ target_sources(kwin PRIVATE
libkwineffects/effecttogglablestate.cpp
libkwineffects/glframebuffer.cpp
libkwineffects/gllut.cpp
libkwineffects/gllut3D.cpp
libkwineffects/glplatform.cpp
libkwineffects/glshader.cpp
libkwineffects/glshadermanager.cpp
@ -432,6 +433,7 @@ install(FILES
libkwineffects/colorspace.h
libkwineffects/glframebuffer.h
libkwineffects/gllut.h
libkwineffects/gllut3D.h
libkwineffects/glplatform.h
libkwineffects/glshader.h
libkwineffects/glshadermanager.h

@ -0,0 +1,88 @@
/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "gllut3D.h"
#include <vector>
namespace KWin
{
GlLookUpTable3D::GlLookUpTable3D(GLuint handle, size_t xSize, size_t ySize, size_t zSize)
: m_handle(handle)
, m_xSize(xSize)
, m_ySize(ySize)
, m_zSize(zSize)
{
}
GlLookUpTable3D::~GlLookUpTable3D()
{
glDeleteTextures(1, &m_handle);
}
GLuint GlLookUpTable3D::handle() const
{
return m_handle;
}
size_t GlLookUpTable3D::xSize() const
{
return m_xSize;
}
size_t GlLookUpTable3D::ySize() const
{
return m_ySize;
}
size_t GlLookUpTable3D::zSize() const
{
return m_zSize;
}
void GlLookUpTable3D::bind()
{
glBindTexture(GL_TEXTURE_3D, m_handle);
}
std::unique_ptr<GlLookUpTable3D> GlLookUpTable3D::create(const std::function<QVector3D(size_t x, size_t y, size_t z)> &mapping, size_t xSize, size_t ySize, size_t zSize)
{
GLuint handle = 0;
glGenTextures(1, &handle);
if (!handle) {
return nullptr;
}
glBindTexture(GL_TEXTURE_3D, handle);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LOD, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
QVector<float> data;
data.reserve(4 * xSize * ySize * zSize);
for (size_t z = 0; z < zSize; z++) {
for (size_t y = 0; y < ySize; y++) {
for (size_t x = 0; x < xSize; x++) {
const auto color = mapping(x, y, z);
data.push_back(color.x());
data.push_back(color.y());
data.push_back(color.z());
data.push_back(1);
}
}
}
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16F, xSize, ySize, zSize, 0, GL_RGBA, GL_FLOAT, data.data());
glBindTexture(GL_TEXTURE_3D, 0);
return std::make_unique<GlLookUpTable3D>(handle, xSize, ySize, zSize);
}
}

@ -0,0 +1,44 @@
/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "kwin_export.h"
#include <QVector3D>
#include <QVector>
#include <epoxy/gl.h>
#include <functional>
#include <memory>
namespace KWin
{
class KWIN_EXPORT GlLookUpTable3D
{
public:
explicit GlLookUpTable3D(GLuint handle, size_t xSize, size_t ySize, size_t zSize);
~GlLookUpTable3D();
GLuint handle() const;
size_t xSize() const;
size_t ySize() const;
size_t zSize() const;
void bind();
static std::unique_ptr<GlLookUpTable3D> create(const std::function<QVector3D(size_t x, size_t y, size_t z)> &mapping, size_t xSize, size_t ySize, size_t zSize);
private:
const GLuint m_handle;
const size_t m_xSize;
const size_t m_ySize;
const size_t m_zSize;
};
}
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