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C

4 years ago
/*
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "kwinglobals.h"
#include "options.h"
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#include <QObject>
namespace KWin
{
class RenderLoopPrivate;
class Item;
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/**
* The RenderLoop class represents the compositing scheduler on a particular output.
*
* The RenderLoop class drives the compositing. The frameRequested() signal is emitted
* when the loop wants a new frame to be rendered. The frameCompleted() signal is
* emitted when a previously rendered frame has been presented on the screen. In case
* you want the compositor to repaint the scene, call the scheduleRepaint() function.
*/
class KWIN_EXPORT RenderLoop : public QObject
{
Q_OBJECT
public:
explicit RenderLoop();
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~RenderLoop() override;
/**
* Pauses the render loop. While the render loop is inhibited, scheduleRepaint()
* requests are queued.
*
* Once the render loop is uninhibited, the pending schedule requests are going to
* be re-applied.
*/
void inhibit();
/**
* Uninhibits the render loop.
*/
void uninhibit();
/**
* This function must be called before the Compositor starts rendering the next
* frame.
*/
void beginFrame();
/**
* This function must be called after the Compositor has finished rendering the
* next frame.
*/
void endFrame();
/**
* Returns the refresh rate at which the output is being updated, in millihertz.
*/
int refreshRate() const;
/**
* Sets the refresh rate of this RenderLoop to @a refreshRate, in millihertz.
*/
void setRefreshRate(int refreshRate);
/**
* Schedules a compositing cycle at the next available moment.
*/
void scheduleRepaint(Item *item = nullptr);
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/**
* Returns the timestamp of the last frame that has been presented on the screen.
* The returned timestamp is sourced from the monotonic clock.
*/
std::chrono::nanoseconds lastPresentationTimestamp() const;
/**
* If a repaint has been scheduled, this function returns the expected time when
* the next frame will be presented on the screen. The returned timestamp is sourced
* from the monotonic clock.
*/
std::chrono::nanoseconds nextPresentationTimestamp() const;
/**
* Sets the surface that currently gets scanned out,
* so that this RenderLoop can adjust its timing behavior to that surface
*/
void setFullscreenSurface(Item *surface);
enum class VrrPolicy : uint32_t {
Never = 0,
Always = 1,
Automatic = 2,
};
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Q_ENUM(VrrPolicy)
/**
* the current policy regarding the use of variable refresh rate
*/
VrrPolicy vrrPolicy() const;
/**
* Set the policy regarding the use of variable refresh rate with RenderLoop
*/
void setVrrPolicy(VrrPolicy vrrPolicy);
/**
* Returns the latency policy for this render loop.
*/
LatencyPolicy latencyPolicy() const;
/**
* Sets the latecy policy of this render loop to @a policy. By default,
* the latency policy of this render loop matches options->latencyPolicy().
*/
void setLatencyPolicy(LatencyPolicy policy);
/**
* Resets the latency policy to the default value.
*/
void resetLatencyPolicy();
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Q_SIGNALS:
/**
* This signal is emitted when the refresh rate of this RenderLoop has changed.
*/
void refreshRateChanged();
/**
* This signal is emitted when a frame has been actually presented on the screen.
* @a timestamp indicates the time when it took place.
*/
void framePresented(RenderLoop *loop, std::chrono::nanoseconds timestamp);
/**
* This signal is emitted when the render loop wants a new frame to be composited.
*
* The Compositor should make a connection to this signal using Qt::DirectConnection.
*/
void frameRequested(RenderLoop *loop);
private:
std::unique_ptr<RenderLoopPrivate> d;
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friend class RenderLoopPrivate;
};
} // namespace KWin